Hey there fellow gamers! I wanted to chat about something that's been on my mind lately - the characters of Lucia and Jason in GTA 6. I've been following the Tuesday letters page and it seems like our readers are divided on these two new additions to the franchise.
One reader even brought up the issue of Crazy Taxi and modern multiplayer games. Have you guys noticed that too? I always love reading the Games Inbox section because it's a collection of our readers' thoughts and opinions.
It's great to see everyone sharing their thoughts on the latest games and industry news. And speaking of games, have you guys seen the recent footage of GTA 6? Rockstar has been talking about how they want players to care about Lucia and Jason just as much as they did about Arthur from Red Dead Redemption 2.
But to be honest, I'm having a hard time imagining that. Don't get me wrong, I really liked Arthur as a character. He was a good person in a world of questionable individuals.
And that's what made him stand out to me. But with GTA, it's a different story. None of the characters are really meant to be likable, and that's okay.
They're still entertaining and funny in their own way. But when it comes to Jason and Lucia, I'm not sure if they have that same charm. From what we've seen so far, Jason seems a bit dry and uninteresting.
And while Lucia has some spirit, I'm still not fully sold on her character either. I know we haven't seen much of the story yet, so I'm holding out hope that they'll surprise us. But at the same time, I can't help but worry that they might not live up to the standard set by previous GTA characters.
To be a good character in this franchise, you don't necessarily have to be "good," but you do need to be memorable. And right now, Jason and Lucia haven't quite achieved that for me. But who knows, maybe they'll prove us wrong when the game is finally released.
Moving on to another topic, have you guys played Mario Kart World? I recently tried it out and while I love the new tracks, I can't help but feel disappointed by the Grands Prix. I wish Nintendo had included a standard option alongside the Knockout Tour.
It feels like some of the great tracks are being overlooked because of this new format. Don't you think? And speaking of new games, I wanted to mention something that caught my eye - Wolverine.
I've always trusted the game reviews here at GC and I found it interesting that the game apparently plays itself with a constant yellow trail leading you to your next destination. But after reading the review, I didn't see that mentioned at all. Is there a reason for that?
On a different note, I want to share a tip for getting discounted subscriptions on Xbox Live and Game Pass Ultimate. I've been able to snag some great deals using CD Keys and Microsoft Rewards. And with the recent changes to Game Pass Core, it's even easier to find the right subscription for you.
Just make sure to cancel any Ultimate subscriptions after you've sorted everything out. We all know these companies aren't our friends! Now, let's talk about Kickstarter games.
I'm currently backing five different projects and I couldn't be more excited. Two of them are almost fully funded, while the other three still have some ways to go. One of them is Ungaland!, a 3D prehistoric platformer that reminds me of the N64 games I used to love.
The graphics are amazing and the developer is from Canada. The other one is Salene, a Metroidvania game inspired by Celeste. As a fan of Celeste, I couldn't resist supporting this one.
Unfortunately, both games are only for Steam. Lastly, I wanted to touch on the topic of perks and upgrades in online gaming. It's something that has been bothering me for a while now.
I miss the old days of simpler games, where everyone was on a level playing field. Nowadays, it feels like every game has some sort of perk system that can make or break your experience. And while I love a good challenge, sometimes it just feels like too much to keep up with.
It's one of the reasons why I think many people are turning to retro gaming. It's just simpler and more fun. Okay, that's all for now.
Thanks for reading and don't forget to sign up for the GameCentral newsletter for more expert gaming analysis and reviews. Let's keep the discussions going, my fellow gamers! What are your thoughts on the new characters in GTA 6, Lucia and Jason?
The letters page on Tuesday hasn't quite warmed up to them yet, with one reader expressing their concern about modern multiplayer games and Crazy Taxi. Welcome to Games Inbox, where we share our readers' opinions, comments, and letters. If you want to join in on the discussions, send us an email at [email address].
Realistic characters have always been a major factor in Rockstar's games, and it seems that they want us to care just as much about Lucia and Jason from GTA 6 as we did about Arthur from Red Dead Redemption 2. However, I find it hard to imagine that happening. First of all, I have never liked any character in GTA as much as I did Arthur.
He was a good person, but that's not something we usually see in GTA characters. It's not necessary for them to be likeable to make the game good, but we just don't feel as attached to them. They're funny, but not necessarily likeable.
I'm not sure if Lucia and Jason are meant to be funny or not. In the Netflix footage, they seemed quite serious, especially Jason who appeared to be quite bland. Lucia, on the other hand, seems to have a bit more personality.
But Jason was just mumbling through his lines, which I don't think is the voice actor's fault. It seems to be what Rockstar is going for. We haven't seen much of the story yet, so we'll have to wait and see.
But I feel like there's a risk of them not being one thing or the other. To be a good character in GTA, you don't have to be "good," you just have to be memorable. And so far, Jason and Lucia haven't been able to do that for me.
Moving on to another topic, I know it's been over a year since its release, but I can't help but wish that Mario Kart World had standard Grands Prix alongside the Knockout Tour. The free SNES tracks are great, but the standard Grands Prix feel lacking. It would have been better if Nintendo had included both options and let the Knockout Tour handle the connecting roads.
This way, we could have experienced some of the great tracks that feel almost hidden unless you do time trials or VS Races. I can't help but feel like it's a missed opportunity. Mario Kart World is a fantastic game, but this decision could have made it even better.
Moving on to another topic, I have been a long-time reader of your game reviews and have bought a few games based solely on your recommendations. I was particularly interested in your review of Wolverine, even though I don't have a PlayStation 5. One of the reasons being that I've heard the game plays itself by constantly showing a yellow trail that leads you to your next destination.
However, I didn't see you mention it in your review. Can you please explain why? In response, we must say that if there is a constant trail in the game, we must have missed it.
It could be one of the optional accessibility options that we didn't turn on. Or maybe you're referring to some objects having splashes of paint on them to show the routes, which is similar to how modern Resident Evil games work. Moving on to another topic, I have a tip for those looking to buy Xbox Live or Game Pass Ultimate for a cheaper price.
CD Keys and Loaded are great places to look for discounted subscriptions. Look for Xbox Live, which is now called Game Pass Core, and it will take you to the right subscriptions. I have purchased Xbox Live for as low as £35 for the whole year, but my most recent purchase was Game Pass Ultimate for only £45.
Then, you can buy a month of Game Pass Ultimate for around £16, or use Microsoft Rewards to get a month for 15,000 points. Sometimes, they even offer a fortnight's trial for only £1! So, after the conversion, you're getting seven or eight months for only £36, which is a great deal.
Just remember to cancel any Ultimate subscriptions after you're done, as these companies are not your friends! On a different note, I currently have five video games backing on Kickstarter. Yes, five!
They don't all have the same deadline though. Three of them have already reached their goal, and the other two are very close. One of them is Ungaland, a 3D prehistoric platformer similar to the ones we used to see on the N64.
The graphics are impressive, and the game is developed by a talented developer from Canada. The other game is Salene, a Metroidvania inspired by Celeste, created by a developer from the UK called Oliver Shannon. As a fan of Celeste, I was immediately drawn to this game when I saw it.
Salene only has four days left on its campaign, so if you're interested, make sure to check it out. Both games are only available on Steam, unfortunately. Lastly, I wanted to talk about a particular trend in online gaming that is ruining the experience for me.
I miss the old days when games like earlier kart/racing and Halo had no perks or upgrades, and it felt like a more level playing field. Recently, I've been playing Sonic Racing CrossWorlds and enjoying it, but once you reach a higher rank, it's frustrating to see other players using perk setups that make them almost unbeatable. I also realized that another reason why myself and my friends can't get into Mario Kart World is because of the parkour system that allows players to take shortcuts.
It's all about how many tricks you can pull off rather than traditional racing. As a casual gamer, I don't have the time to learn all these mechanics, which puts me off. I wonder if this is why many people are going back to retro gaming – it was simpler and more fun back then.