Capcom seems to be dominating the gaming industry with their recent announcements for Resident Evil and Monster Hunter at Summer Game Fest. As a reader, I can't help but notice their success and I believe it's all thanks to their outstanding strategies. The Summer Game Fest was full of exciting reveals, but none caught my attention more than Capcom's opening showcase of Resident Evil Veronica.
And it only got better from there. While there were a few leaks that took away some of the surprises, the games shown were still intriguing enough. However, the trailers were not long enough to fully grasp the experience.
One of the leaked games was a remake of Code: Veronica, but little did we know what to expect until they revealed the name Claire Redfield. Upon seeing the graphics, it was clear that it was a Capcom game. They have a certain style that sets them apart from others.
Even though remaking Code: Veronica is a challenging task, as it has elements from other games, I have no doubt that Capcom will deliver a fantastic result. They have been on a roll lately, especially with their Resident Evil franchise. Before I continue, I want to address that companies are not our friends.
They are solely focused on making profits. However, Capcom's way of achieving that goal is vastly different from other companies such as EA, Activision, or Xbox. Their "evil plan" for world domination includes producing high-quality games, listening to what gamers want, and taking risks with new IP.
And as far as I know, they have not laid off a significant number of employees. Their plan is working even better than they could have imagined, and other companies are trying to copy them. But sadly, no one has been able to replicate their success.
A few have tried remaking games, but they haven't been as successful as Capcom's Resident Evil remakes. For example, EA's Dead Space remake didn't perform as well because it wasn't as beloved as the original game, and EA expected it to sell millions of copies. When it didn't, they lost interest and started laying off employees for no apparent reason.
It's no secret that Japanese publishers have a different approach to the current generation compared to American companies. However, I believe that no other publisher, including Nintendo, has put such a significant emphasis on quality like Capcom has. They are not perfect, as they have faced some challenges with games like Monster Hunter Wilds and Dragon's Dogma 2, which I personally didn't enjoy.
But the thought behind their actions is what counts. Capcom has realized that making good games is the key to making more money. It may seem obvious, but some companies, especially American ones, tend to overlook this.
Just look at what Activision blamed when Call of Duty sales started to drop. They came up with all sorts of complicated excuses about targeting demographics and microtransaction prices. But maybe the solution was simple all along: make sure the next game is good.
Nintendo may not be having the best run at the moment, but their success has always been linked to one thing: they make good games. No matter what happens, they always manage to survive. However, what sets Capcom apart from Nintendo is their willingness to take risks with new IP.
They have released games like Dragon's Dogma, Exoprimal, Kunitsu-Gami: Path of the Goddess, and Pragmata, and even though not all of them were hits, they continue to experiment. On the other hand, Nintendo takes a long time to bring back old franchises, and when they do, they make a big deal out of it. Plus, they have only released one major new IP, Splatoon, in the last few generations.
I don't mean to praise a company too much, as they might do something wrong right after, but the point I'm trying to make is that the best way to make money in the gaming industry is to make good games. This may sound simplistic, but Capcom is proving that it's just good business sense.