What should be the first GTA 6 spin-off?

Tuesday’s letters page imagines life after GTA 6, while a reader expresses concern about Warner Bros.’ future.

What should be the first GTA 6 spin-off?

Could San Andreas end up being part of GTA 6? In Tuesday’s letters page, readers are already trying to imagine what comes next after GTA 6, while one worries about the future of Warner Bros. Games Inbox is a roundup of our readers’ letters, comments, and opinions.

If you want to join the conversation, email us. Beyond GTA 6, Rockstar has already confirmed that it’s working on a follow-up to GTA 6 that won’t take another 13 years to arrive. Most people assume it’ll be something along the lines of Vice City following GTA 3, or maybe Vice City Stories on PSP.

But it’s actually difficult to predict, because so much has changed since then, both in terms of how long games take to make and how much pressure developers are under. So what could it be? My guess is that it’ll be closer to the DLC expansions for GTA 4, perhaps as a standalone release.

By then, GTA Online 2, or whatever it ends up being called, will likely be in full swing, and many people will have moved on a bit from GTA 6 itself. That could make it the perfect excuse to revisit the same world for another story-driven adventure, especially if players haven’t touched it in a while. Still, they can probably only pull that off once before everyone starts demanding a completely new location.

So my question is: would they try an enhanced version of Liberty City or San Andreas? They could keep the same map, but make more buildings enterable and bring everything up to GTA 6’s standards. I think this is bound to happen at some point.

I’m just not sure whether we’ll see it first in GTA Online 2, GTA 6, or as a spin-off. Clark Want GTA 6 news? Sign up for the GameCentral newsletter to get the latest GTA 6 updates, reviews of the games you should be playing, and exclusive analysis of the week’s biggest stories.

Prepare for trouble GTA 6’s release is getting closer and closer, but I’ve got one question: are the servers going to cope? They say more than 8 million people have already pre-ordered the game, and probably millions more will jump in as launch day approaches. If 8 million people download 220GB each, that’s 1,760 petabytes.

Maybe that’s why there’s a pre-load week. Keep up the amazing work. Cassius2K P.S.

I’ve taken time off work to play it, but I stupidly forgot and agreed to a walk over the top of the O2 on Friday. GC: We wouldn’t be surprised if it took half the internet with it. It’s going to be an interesting couple of days.

Gaming partwork I’ve been thinking: if GTA is sold in two parts, with one being story mode and the other online, and it works, then get ready for every game to be sold that way. Call Of Duty will be the first; you’ll buy the story mode, then have to pay again for online play. That’s how they’ll push games to £100 each.

It’s like the first in-game purchase ever made available—I can’t remember exactly who it was, just that it involved a horse and sold like hot cakes. So we’d better prepare for campaigns and online modes to be split apart, because it’s going to happen no matter what GTA 6 does. David GC: You’re thinking of the horse armour from The Elder Scrolls 4: Oblivion.

Email your comments to: email Not hardcore This is in response to hardcore gamers constantly insisting that The Legend Of Zelda: Ocarina Of Time is way too easy, and that they can play it blindfolded and a baby could beat it easily… okay, okay, maybe just the first one. But I’m honestly not finding it that easy. I’ve nearly died a couple of times in boss fights, and I’ve been wiped out in the overworld more than once, mostly because I’ve been stupid and ‘raised’ my shield while holding a bow or a fairy bottle and not actually raised it at all, even though it still makes the shield sound effect.

So that’s on Nintendo, not me! I’ve played it multiple times over the years too, so maybe I’m just getting old. But I seriously don’t think it would be too easy for first-time players at all.

big boy bent GC: No one said it would be, but more experienced players might have appreciated some kind of hard mode. Non-canon thrills Dear Bobwallet, my mate is a huge Resident Evil fan, and he came away with the same interpretation as you: that the film was a comedy horror and not what he wanted. I watched it the other day, though, and I think it’s the best Resident Evil movie there is.

Yes, it isn’t faithful to the lore of the first two games, but that doesn’t matter. It’s a fun, action-packed ride through a version of the Resident Evil world. I especially liked how the main character kept unlocking new weapons as the story went on, a bit like the Michael Douglas movie Falling Down.

They really should turn that film into a game. Could San Andreas become part of GTA 6? Tuesday’s letters page looks ahead to what might come after GTA 6, while one reader raises concerns about the future of Warner Bros.

Games Inbox is a roundup of our readers’ letters, comments, and opinions. To join the discussion yourself, email email. Beyond GTA 6 Rockstar has already confirmed that it’s working on a follow-up to GTA 6 that won’t take another 13 years.

Most people assume it’ll be something in the vein of Vice City after GTA 3, or maybe like Vice City Stories on PSP. But it’s actually hard to predict, because so much has changed since those games were released, both in how long games take to make and how hard developers are pushed. So what could it be?

My guess is that it’ll be more like the DLC expansions for GTA 4, perhaps as a standalone release. By then, GTA Online 2, or whatever it ends up being called, will likely be in full swing, and people may have moved on a little from GTA 6 itself. That could make it the perfect excuse to return to that game world for another story-driven adventure, after maybe not having touched it for a while.

They can probably only pull that off once, though, before people start demanding a completely new location. So my question is: will they eventually attempt an upgraded version of Liberty City or San Andreas? They could keep the same map but make more of the buildings explorable and update everything to GTA 6 standards.

I’m sure that’s going to happen at some point, I just don’t know whether we’ll see it first in GTA Online 2, GTA 6, or a spin-off. Clark Want GTA 6 news? Sign up to the GameCentral newsletter for the latest GTA 6 news, reviews of new games worth playing, and exclusive analysis of the biggest stories of the week.

Prepare for trouble GTA 6’s release is getting closer and closer, but I have one question: are the servers going to cope? They say more than 8 million people have already pre-ordered the game, and there will probably be millions more as launch day gets nearer. Eight million people downloading 220GB of data comes to 1,760 petabytes.

Maybe that’s why there’s a pre-load week. Keep up the amazing work. Cassius2K P.S.

I’ve booked time off work to play it, but stupidly forgot and agreed to a walk across the top of the O2 on Friday. GC: We wouldn’t be surprised if it took half the internet with it. It’s going to be an interesting couple of days.

Gaming partwork I’ve been thinking: if GTA is sold in two parts, with one being story mode and the other online, and it works, then get ready for every game to be sold that way. Call Of Duty will probably be first; you buy the story mode, then have to pay again for online play. That’s how games will end up costing £100 each.

It’s like the first in-game purchase ever made available—though I can’t remember who it was by. I just remember it was a horse, and it sold like hot cakes. So get ready for campaigns and online play to be split up, because it’s going to happen regardless of what GTA 6 does.

David GC: You’re thinking of the horse armour from The Elder Scrolls 4: Oblivion. Not hardcore This is in response to hardcore gamers repeatedly insisting that The Legend of Zelda: Ocarina of Time is far too easy and that they can play it blindfolded, or that even a baby could beat it easily... OK, fine, maybe just the first part.

But I’m not finding it to be such a pushover. I’ve nearly died on bosses a couple of times, and I’ve been wiped out in the overworld more than once, mostly because I’ve done something stupid like “raising” my shield while holding a bow or fairy bottle and not actually raising it at all, even though it still makes the shield sound effect. So that’s on Nintendo, not me!

I’ve played it multiple times over the years too, so maybe I really am just getting old. But I honestly don’t think it would be too easy for first-time players by any means. big boy bent GC: No one said it would be, but more experienced players might have appreciated some kind of hard mode.

Non-canon thrills Dear Bobwallet, my friend is a huge Resident Evil fan and came away with the same interpretation as you: that the movie was meant as a comedy horror, and not what he wanted. I watched it the other day, and I think it’s the best Resident Evil movie there is. Sure, it’s not faithful to the lore of the first two games, but so what?

It’s still a fun, action-packed ride through a version of the Resident Evil world. I especially loved the way the main character kept unlocking new weapons as the story went on, a bit like Michael Douglas in Falling Down. They should turn that movie into a game.

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