The last of its kind? The Tuesday Letters page thinks the PlayStation 6 will end up being irrelevant, as one reader asks about the music in the Zelda: Ocarina of Time remake. Games Inbox is a collection of our readers’ letters, comments, and opinions.
To join in with the discussion yourself, email email **The end** I dread to think what the PlayStation 6 will actually cost, but I already know it’s not something I’m prepared to pay for. Not unless it secretly turns into a robot butler too. I think we need to accept that this is the final true generation of consoles, and that anything after this is just an expensive, pointless attempt to fleece hardcore fans.
Video game graphics are never going to get much better than this unless they start working in a completely different way, whether that means AI or something else. There isn’t enough time or money to make a game that looks 10% better than the last generation and that only 10% of people will even notice. Put a casual gamer in front of a PlayStation 4 game and a PlayStation 5 game and they won’t be able to tell which is which.
A portable PlayStation 5 makes perfect sense, but a PlayStation 6 is just the video game equivalent of a Lamborghini – great to look at, but something nobody really needs or can afford. The Colt **Mild response** So by the time you read this, GTA 6 will be less than a month away! Doesn’t even seem real, does it?
As someone who’s more of a medium-level fan, I can’t help wondering how it’s going to be received. There’s been some mild backlash in the Inbox lately about it not seeming to do anything new, but I find it hard to imagine it’ll get much real criticism. It’s basically been the same game since GTA 3 and nobody has complained, and Rockstar aren’t even pretending this is some massive reinvention.
I’m fine with that, because I just want to see the graphics, the crowds, and all the different characters. I do worry, though, whether all this nudity is a controversy waiting to happen. Americans can get very funny about that sort of thing, a lot more than violence.
But if that’s the risk Rockstar is willing to take, I’m interested to see how it plays out. Friendo **Time well wasted** I loved that Super Mario 64 secret story, and fair play to that fan for wasting so much time figuring it out – it was absolutely worth it. I can’t stop thinking of it as Eternal Star now, which makes sense given the pedestal, so as far as I’m concerned, case closed.
I’m not so sure about the second line, but I suppose that works too, if you assume they knew nobody would ever be able to read it. Super Mario 64 was made in that blissful era when AI didn’t exist. Good stuff.
Now, as an encore, can we have a new 3D Super Mario announcement please, Nintendo? Super Mario Odyssey will be 10 years old next year. Kaled Email your comments to: email **Saria’s Song** One thing I’m looking forward to with the Zelda: Ocarina of Time remake is the orchestrated soundtrack.
I don’t remember you mentioning that in your preview, but I was wondering what you thought of the changes they made in that area, and how much of the soundtrack has been overhauled. Some of Koji Kondo’s best work is in The Legend of Zelda series. He not only captures the spirit of every game, but even the more impressionistic pieces in Breath of the Wild strengthen and heighten the overall diegetic effect.
But perhaps his greatest achievement, even beyond the work on the Super Mario Galaxy games, is the ocean section of The Wind Waker. It perfectly captures the feeling of adventure across the open sea. Would you consider doing a feature at some point on the best compositions in The Legend of Zelda?
I haven’t played some of the games enough to feel qualified to write one myself. Ciara GC: It’s very hard to focus on music at preview events, so all we can really say is that it sounded very similar to the originals. Which meant the Forest Temple was still slightly grating.
**Biddy Blas saves the galaxy** I’m really glad to see the new Star Wars games doing well, both as a Star Wars fan and as someone who just likes good games. Especially since it’s helping to keep rare genres alive that don’t usually get much promotion. We’re not getting an XCOM 3, but we do have Star Wars Zero Company.
No new F-Zero or WipEout, but we do have Star Wars: Galactic Racer. So I’d love to see more things like that. Star Wars Jedi 3 is next, and if that’s good then we could be looking at the best trilogy since the OT.
Besmon **Current fashion** I loved your preview of Zelda: Ocarina of Time last week. Quite a lot was shown, so I’m now making a conscious effort to avoid any more footage of it. It looks beautiful, and I’d rather experience it for myself than watch someone else play it.
I find the whole nuts-and-bolts side of Hyrule Castle Town in the original being so different from the rest of the game really interesting, and I’m curious about how much they’ve changed it since then. The only other area that felt somewhat similar was sneaking past the guards in Hyrule Castle, which I’m assuming will probably still be much the same in the new game. It makes me wonder whether that was the original idea for the whole game during development, before they changed direction fairly early on.
I always liked the original Hyrule Castle Town on the N64, and how the footsteps would get fainter the farther Link got from the fixed camera angle. It was a lovely touch and added so much depth to the experience. Anyway, I can’t wait for it to come out, and I’ve booked Thursday and Friday off work to play it like the 49-year-old man-child that I am.
The last of its kind? On Tuesday’s letters page, one reader argues that the PlayStation 6 will be irrelevant, while another asks about the music in the Zelda: Ocarina of Time remake. Games Inbox is a roundup of our readers’ letters, comments, and opinions.
If you want to join the conversation, email email The end I honestly dread to think what the PlayStation 6 is going to cost, and I already know it’s not something I’m prepared to pay for. Not unless it secretly doubles as a robot butler. I think we need to accept that this is the final proper generation of consoles, and that anything after this is just an expensive and pointless way of squeezing hardcore fans for money.
Video game graphics aren’t really going to get much better than this unless they change in a major way, whether that’s through AI or something else entirely. There just isn’t enough time or money to keep making games that look 10% better than the last generation when only 10% of people will even notice the difference. Put a casual gamer in front of a PlayStation 4 game and a PlayStation 5 game and they probably won’t be able to tell which is which.
A portable PlayStation 5 makes sense to me, but a PlayStation 6 is basically the video game equivalent of a Lamborghini: nice that it exists, but nobody needs one, and very few people can afford it. The Colt Mild response By the time you read this, GTA 6 will be less than a month away. Hard to believe, isn’t it?
As someone who’s more of a medium-level fan, I keep wondering how it’s going to be received. There’s been a bit of mild backlash in the Inbox recently, mostly about it not seeming to do anything especially new, but I find it hard to imagine it’ll face any serious criticism. It’s basically been the same game since GTA 3 and nobody has complained, and Rockstar aren’t even pretending this is some huge reinvention.
I’m fine with that, because I mostly just want to see the graphics, the crowds, and all the different characters. My only concern is whether all the nudity stuff is a controversy waiting to happen. Americans can be very sensitive about that sort of thing, far more than violence, but if Rockstar is willing to take that risk then I’m interested to see how it plays out.
Friendo Time well wasted I loved that Super Mario 64 secret story, and credit to the fan who wasted his time figuring it out, because it was absolutely worth it. I can’t stop thinking of it as Eternal Star now, which makes sense with the pedestal, so as far as I’m concerned, that’s settled. I’m less sure about the second line, but I guess that works too if you assume they knew nobody would ever be able to read it, since Super Mario 64 was made back in that blissful time before AI existed.
Good stuff. Now, as an encore, can we have a new 3D Super Mario announcement please, Nintendo? Super Mario Odyssey will be 10 years old next year.
Kaled Email your comments to: email Saria’s Song One thing I’m really looking forward to with the Zelda: Ocarina of Time remake is the orchestrated soundtrack. I don’t remember you mentioning that in your preview, but I’d like to know what you thought of the changes they made there and how much of the music has been overhauled. Some of Koji Kondo’s best work is in The Legend of Zelda series.
He captures the spirit of every game perfectly, and even the more impressionistic music in Breath of the Wild adds to and strengthens the overall atmosphere. But maybe his greatest achievement, even beyond the Super Mario Galaxy games, is the ocean section of The Wind Waker. It perfectly captures the feeling of adventure across the open sea.
Would you ever consider doing a feature on the best The Legend of Zelda compositions? I haven’t played some of the games enough to feel qualified to write one myself. Ciara GC: It’s very hard to focus on music at preview events, so all we can say is that it sounded very similar to the original.
Which means the Forest Temple was still slightly grating. Biddy Blas saves the galaxy I’m really glad to see the new Star Wars games doing well, both as a Star Wars fan and just as someone who likes good games. Especially since they’re helping support rarer genres that don’t usually get much promotion.
We’re not getting XCOM 3, but we do have Star Wars Zero Company. No new F-Zero or WipEout, but we do have Star Wars: Galactic Racer. So I’d love to see more things like that.
Star Wars Jedi 3 is next, and if that turns out well then we could be looking at the best trilogy since the OT. Besmon Current fashion I really enjoyed your preview of Zelda: Ocarina of Time last week. A lot was shown, so I’m now making a conscious effort to avoid any more footage of it, since it looks beautiful and I’d rather experience it myself than watch someone else play.
What I find interesting is how the whole structure of Hyrule Castle Town in the original was so different from the rest of the game, and how much that has changed since then. The only other area that felt remotely similar was sneaking past the guards in Hyrule Castle, which I’m assuming will probably still be pretty close to the original in the new game. It makes me wonder whether that was the original plan for the whole game during development before they changed direction fairly early on.
I always loved the original Hyrule Castle Town on the N64, especially how the footsteps would get quieter the farther Link moved away from the fixed camera angle. It was a lovely touch and added a lot of depth to the experience. Anyway, I can’t wait for it to come out, and I’ve already booked Thursday and Friday off work to play it like the 49-year-old man-child that I am.