July 31st 2024.
The developer of Palworld has a message for the gaming industry - stop creating soulless live service games that are only meant to be played for a few months before being abandoned. While there have been some successful live service games like Fortnite and Apex Legends, many others have failed to sustain player interest for extended periods of time.
It's not just about the quality of the game, either. Even highly anticipated titles like Knockout City and Rumbleverse have been shut down shortly after launch. And while Palworld initially saw a record-breaking number of players, its player count has drastically dropped in just six months.
But the community manager for Palworld, John Buckley, argues that this decline is actually a good thing. He believes that constantly playing the same game every day is not healthy for players, developers, or the gaming industry as a whole. By constantly pushing for more live service games, larger companies will continue to churn out soulless titles that ultimately end up being shut down due to lack of profits.
However, it is surprising to hear these comments coming from a developer behind a game like Palworld, which many consider to be a derivative live service title. But it's worth noting that Pocketpair, the developer behind Palworld, is a small indie studio.
Buckley has previously encouraged players to take breaks from Palworld and explore other games while they wait for new content. In a tweet, he reminded players that it takes time to create new content and there are plenty of amazing games to play in the meantime.
Recently, Palworld announced a partnership with Sony to expand the game into a franchise, but there is still no news of a PlayStation 5 version. In the end, Buckley's message is clear - we all deserve a break from constantly playing the same game and exploring new titles can lead to discovering hidden gems. So go ahead, take a break and try out different genres. And don't forget to sign up for our newsletter to stay updated on all the latest gaming news.
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