Developers had to work weekends to complete Modern Warfare 3 in 16 months.

Devs fear Activision will hold them accountable for MW3's poor reception.

November 10th 2023.

Developers had to work weekends to complete Modern Warfare 3 in 16 months.
The development of the Call Of Duty: Modern Warfare 3 campaign was a difficult challenge for Sledgehammer Games. With only 16 months to complete the game, staff members had to work nights and weekends, although the industry has recently been working to end the dreaded 'crunch' and give its workers better working conditions.

Insider reports and the PlayStation 5's trophy list have led some to believe that Modern Warfare 3 was originally planned as a DLC expansion for Modern Warfare 2, and that Activision had to hastily create a full game to plug a gap in the release schedule. This was made more difficult by confusion amongst the staff, with some not even knowing it was a Modern Warfare sequel until much later.

The tight development time meant that the usually globetrotting campaign was changed to be set entirely in Mexico, and then later rebooted to focus on antagonist Vladimir Makarov. This was exacerbated by feedback from Infinity Ward, the studio normally in charge of Modern Warfare, which was often late and involved excessive changes.

These issues may have contributed to the negative reception of Modern Warfare 3's campaign, and with Microsoft now in charge of Call Of Duty, it could decide to cut back on annual releases to increase quality control.

While it remains to be seen if the poor reviews will have a lasting impact, developers on Modern Warfare 3 are hoping that Activision won't blame them for the campaign's shortcomings.

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