Delay release of PS6 and next Xbox as much as possible - Reader's Feature.

A reader is concerned about the rapid growth of resources and personnel required for AAA game development, prompting a need for the next generation to reassess.

January 13th 2024.

Delay release of PS6 and next Xbox as much as possible - Reader's Feature.
Should consoles take a break from releasing new generations? It's a question that has been on the minds of many gamers lately. With AAA games becoming more and more complex and expensive to make, some are worried that the industry is facing a bloated burden. The exponential growth of games is becoming a problem, and it's time to take a step back and reassess.

The history of video games dates back to 1952, when a professor in Cambridge named A.S. Douglas created a simple game called OXO. Fast forward to the mid-1970s, and we have Toru Iwatani and his team creating the iconic Pac-Man. These early games were made by small teams, with only a handful of designers working on them. But as time went on, the industry grew and so did the size of the teams.

Take 1983's Super Mario Bros., for example. It was created by a team of just five people. Compare that to the recent Call of Duty games, which reportedly had over 3,000 people working on them. And it's not just the number of people that has increased, but also the size of the games themselves. Call of Duty 2 took up only 4GB of space, while the modern version takes up a whopping 131GB.

The pressure to create bigger and better games is enormous. Developers are expected to deliver games that look great, have engaging storylines and gameplay, and are relatively glitch-free. And all of this under a budget and a deadline. With games doubling in size each generation, it's becoming harder and harder to meet these expectations.

But what if the industry took a step back? What if we stopped chasing after 4K graphics and 60fps and focused on making games that are actually good? Imagine a world where games are not rushed and released with numerous bugs and glitches. Where developers have the time to truly perfect their creations.

And it's not just about the games themselves, but also the impact on the developers. With smaller teams, there is less pressure and stress, and they have more time to actually fix any issues that may arise. And with the extra resources, they can add all the features that were cut due to time constraints.

But it's not just about the games, it's also about the people making them. With fewer people needed to make a game, there would be more opportunities for new companies and projects to emerge. This would not only benefit the industry, but also the consumers, who would have a wider variety of games to play.

So instead of constantly pushing for bigger and better, maybe it's time to appreciate what we have now. Let's not rush into the next generation of consoles and instead give the industry a chance to catch its breath. And who knows, maybe the solution is not in buying the latest and most powerful console, but in going back to the basics and enjoying simpler games.

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