October 5th 2024.
The recent release of the Shattered Space DLC for Starfield has caused quite a stir among players. A Reader's Feature has expressed their disappointment with the DLC and offered some constructive criticism on how the developers could bounce back from it.
Reflecting on the recent news that Blizzard had cancelled 17 games, the reader can't help but think that Bethesda could have taken a page from their book, especially when it comes to Shattered Space. Despite being just a DLC, it has received a unanimous negative reception from both critics and fans. The Metacritic score for both groups is at an all-time low, with a significant difference of 5.7 and 57, respectively.
According to the review by GC, it seems that most of the DLC was already in the works before the main game was released, which could explain why it failed to address the issues raised by players. However, this only makes matters worse. If the developers couldn't foresee the problems beforehand, it raises questions about their ability to deliver a high-quality game.
As someone who has played the game through Game Pass, the reader couldn't help but feel disappointed by the overall experience. They found the game to be amateurish, with constant bugs and glitches, unimpressive dialogue, dull combat, and predictable quests. It was hard to believe that this was the same developer behind the groundbreaking Skyrim.
Skyrim holds a special place in the history of video games. It's considered one of the most influential and important RPGs of all time, and it's impossible to talk about the genre without mentioning it. Morrowind, released in 2002, laid the foundation for open-world RPGs with its unparalleled level of freedom and player agency. And Skyrim took it to new heights, making it a mainstream success that is still played and expanded upon today.
Which brings us to the question - how did Bethesda go from creating a game like Skyrim to something as lackluster as Starfield? The reader notes that the number of mods being created for Starfield pales in comparison to those for Skyrim and Fallout. And it's not surprising, given the lack of interesting characters, poor dialogue, and unimpressive visuals.
The reader suggests that if Bethesda wants to redeem themselves with their next game, The Elder Scrolls 6, they need to make some significant changes. This includes creating a new graphics engine with better facial animations, hiring new writers with better dialogue skills, improving combat, reducing the amount of inventory management, and ensuring a full year of QA and bug fixing. They also urge the developers to introduce new ideas into their games, instead of just relying on better graphics.
However, the reader remains skeptical about whether Bethesda will take these suggestions into consideration. They have always seemed arrogant and unwilling to listen to criticism, as evident by the long-standing complaints about bad facial animations and dialogue. If they don't make changes soon, the reader fears that they will fall behind other developers and become irrelevant.
In the end, the reader reminds us that their opinions are their own and do not necessarily reflect those of GameCentral or Metro. But they hope that their feedback will be considered by the developers and that they can see some improvements in the future. After all, as gamers, we all want to see our favorite developers succeed and create amazing games.
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