Xbox may have made a big mistake, Super Mario Maker is a hit, and Stellar Blade has a demo - all discussed in this week's Games Inbox.

Thursday's letters page debates the ideal duration for a boss battle in video games, while highlighting the appeal of Timemelters to one reader.

March 28th 2024.

Xbox may have made a big mistake, Super Mario Maker is a hit, and Stellar Blade has a demo - all discussed in this week's Games Inbox.
What went wrong? That's the question on everyone's mind as we try to make sense of the ever-changing landscape of the gaming industry. The Thursday letters page sparked a discussion on the perfect length for a video game boss battle, with one reader mentioning their interest in Timemelters. If you want to join in on the conversation, feel free to email us your thoughts.

But let's get back to the bigger issue at hand. It seems like we're about to witness another cycle of revelation and denial from console fans. As much as we all love Nintendo, it's hard to deny that they may not be the best leader for the industry. And it's not just them - even Microsoft and Sony have had their share of missteps recently. Many would agree that Phil Spencer hasn't quite lived up to expectations. It's almost like he's a football manager who's been in charge for too long without achieving anything significant. Maybe it's time for him to step down.

Of course, it's not an enviable position for whoever takes his place. Microsoft took a huge risk with Game Pass, but unfortunately, it hasn't paid off as well as they had hoped. And let's not forget about the acquisition of Activision Blizzard for a whopping $69 billion. While they may be a profitable company, it's hard to see what else they bring to the table besides extra revenue. And let's not forget about all the previous controversies and challenges they've faced. Now, Xbox has to justify this massive investment to their board and investors, and from what we've heard, it's not going very well.

As some have pointed out, what they really needed to focus on was creating groundbreaking games. But the truth is, they haven't had a major hit in over a decade. They're just lucky that Sony is also struggling at the moment, otherwise, the PlayStation 5 would have completely overshadowed Xbox by now.

In other news, it seems like Phil Spencer has some big plans for Xbox. He wants to make it a more open platform by allowing Steam and Epic Games onto their consoles. Essentially, he wants to turn Xbox into a more affordable PC. And with the added bonus of handheld aspirations, it's easy to see why this would appeal to a wider audience. It's a smart move not just for Xbox, but also for PC game launchers like Steam.

Of course, there are some concerns about how this will affect Steam Deck sales, but in the end, it could be a win-win situation for both parties. And let's not forget the potential game-changing impact this could have for Xbox. It's possible that this move could lead to an increase in hardware sales, but only time will tell. As an Xbox and PlayStation player, I would definitely sign up for Steam if it were available on Xbox. It just makes sense.

Now, let's move on to a different topic - the perfect length for a boss battle. It's a tricky question because it depends on the genre, game mechanics, and even the specific boss in question. Is it a Zelda title or a platformer? A turn-based role-playing game? And we also have to consider when in the game the boss battle takes place - is it the first boss, a late-game boss, or the final boss? And when we talk about length, we're not just talking about the duration of the battle itself, but also the number of attempts it takes to defeat the boss.

We all remember that frustrating helicopter boss from Ninja Gaiden on the Xbox. It took multiple tries before we could finally take it down, and even then, it felt like it dragged on for too long. On the other hand, bosses in turn-based role-playing games like Persona or Final Fantasy can take half an hour or more, and we don't feel like they're dragging on. And then there are those Sonic bosses that feel too short. It's a tough question, and we'd love to hear your thoughts on it.

Speaking of games, has anyone had a chance to play the remake of Brothers: A Tale of Two Sons? It was released last month, and we've been looking for reviews on GameCentral, Eurogamer, and Edge magazine, but haven't found any. Is it too similar to the original to warrant a full review, or is it just not a great game? We'd love to hear from someone who's played it, as we're fans of the original version from Xbox 360.

And finally, let's end on a lighter note. Remember when we talked about the Super Mario Maker team being defeated by a group of trolls? Well, it turns out there was a technicality - the level they named, Trimming The Herbs, was created using a tool-assisted speedrun program and had never been cleared by a human. So kudos to the team for their impressive feat! And to all our readers, happy Easter! Enjoy your chocolate eggs, both in real life and in games. And as always, don't forget to email us your thoughts and comments. Until next time.
Where did everything go wrong? It seems like the gaming industry is in a constant state of confusion and denial, especially when it comes to console fans trying to make sense of it all. As much as we may love certain companies, it's becoming clear that they may not be the best stewards for the industry.

Take Nintendo, for example. While they have a special place in our hearts, it's hard to deny that they aren't doing the best job. But it's not just them – even companies like Microsoft and Sony are starting to show signs of trouble. Phil Spencer, for one, has been in charge for quite some time now, without much to show for it. It may be time for a change.

But it's not an easy job to take on. Game Pass, for instance, was a huge risk that hasn't quite paid off. And with the recent troubles at Activision Blizzard, it's clear that just being a big, profitable company isn't enough. They also seem to be incredibly difficult to manage, especially with all the controversies surrounding them.

And let's not forget that Microsoft now has to justify their massive $69 billion acquisition. With all the rumors and announcements in the past few months, it's safe to say that conversation hasn't been going well. As some have pointed out, they should have focused more on creating groundbreaking games, but it's been over a decade since they've had anything truly noteworthy. They're just lucky that Sony has been struggling as well, or the PlayStation 5 might have completely overtaken them by now.

Speaking of Microsoft, it seems that Phil Spencer has some interesting plans for the future of Xbox. He wants to make it a more open platform by allowing Steam and Epic Games on their consoles, essentially turning it into a more affordable PC. This move could potentially appeal to a wider audience, and not just for Xbox, but also for PC game launchers like Steam.

Of course, it remains to be seen how Gabe Newell will respond to this, especially since it could potentially eat into sales for the Steam Deck. However, if they're able to sell games through the Xbox console, it could be a win-win situation for both companies. This could be a game-changer for Xbox.

But what about the length of boss battles in video games? It's a topic that has been discussed for years, and yet there is no definitive answer. It all depends on the genre, the game mechanics, and even the timing of the boss battle – whether it's the first one, the final one, or somewhere in between. And let's not forget that the length of time it takes to defeat a boss can vary greatly, even within the same game.

Some may remember the frustratingly long helicopter boss in Ninja Gaiden on Xbox, where it took numerous attempts before finally achieving victory. And even then, it still felt too long. On the other hand, bosses in turn-based role-playing games like Persona or Final Fantasy can take up to an hour, and players don't seem to mind. And then there are the Sonic bosses, which can often feel too short.

Switching gears, I was wondering if anyone had a chance to play the remake of Brothers: A Tale of Two Sons that was released last month? Despite being a fan of the original Xbox 360 version, I haven't been able to find any reviews for the remake. Perhaps it was too similar to the original to warrant a full review? Either way, I would love to hear a trusted opinion on it.

Finally, let's take a moment to appreciate the incredible feat achieved by the team that beat Super Mario Maker, despite the technicality surrounding one of their levels. Congratulations to them!

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