To make a hit video game, avoid good graphics and a story - Reader's Feature

Why are publishers prioritizing fancy graphics and complicated plots when the most popular games don't have them?

April 7th 2024.

To make a hit video game, avoid good graphics and a story - Reader's Feature
Have you ever wondered why publishers are so obsessed with high-end graphics and complex storytelling in video games? After all, none of the most popular games seem to have either of those elements. This was brought to light once again in a recent Newzoo report, which laid out all of gaming's issues in neat little graphs.

As I was going through the report, one thing that stood out to me was the list of the most popular games on different platforms. It's not surprising to see titles like Fortnite, Roblox, and Minecraft on the list, but have you ever stopped to think about what these games have in common? They're all live service games, some of which have been around for a long time, and they all have one thing in common: they don't have impressive graphics or a complex storyline.

Sure, there may be a backstory to the characters in games like League of Legends and Valorant, but let's be real - only the most hardcore fans know about it. To the average player, these games are all about the gameplay and nothing else. And that's okay because, as it turns out, there are other factors that make these games so popular.

For one, they all offer a high level of customization and creation, which is something you don't often find in other games. And despite its popularity, this is something that traditional publishers have failed to capitalize on. Another common thread among these games is the emphasis on online communication and social interaction, which is a major draw for players. This is even evident in games like Valorant, which may not have the best gameplay but still manages to attract a large following due to its strong online community and being free-to-play.

It's a well-known fact that graphics don't make a game great, and this has been said since the 90s. However, seeing it so clearly on these charts makes me wonder why publishers are so fixated on them. Who are they trying to impress? The 1% of ultra-hardcore fans on the internet who spend all day nitpicking on graphics? The truth is, the majority of players don't care about graphics as long as the gameplay is solid.

But unfortunately, this mindset is not easy to change. While most players may not care about graphics, they have been conditioned to expect them in single-player games. And that vocal 1% will make sure to complain even louder if there's any attempt to change that. So who is to blame for this fixation on graphics? The publishers, of course. They have let this problem fester for far too long, resulting in exorbitant costs and high expectations for graphics in games that most people don't even care that much about.

But perhaps it's not too late to turn things around. We've seen games like Fortnite and Roblox, with their simplistic graphics, dominate the market. And while it may be a challenge for traditional publishers to shift their focus away from graphics, it's something they need to consider if they want to stay relevant and cater to what players truly want.

In conclusion, we can all agree that graphics are not the be-all and end-all of a great game. It's time for publishers to start listening to their players and focus on what truly matters - solid gameplay and engaging experiences. Otherwise, they risk wasting resources on games that most people don't even care about.

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