June 20th 2024.
What's the hold up with Hollow Knight: Silksong? The Thursday letters page is buzzing about Elden Ring: Shadow Of The Erdtree, with one reader hoping for more Nintendo remasters. If you want to join in on the discussions, send us an email.
I have to say, I was really excited about the recent Nintendo Direct. But as I watched, I couldn't help but think about the one thing that has been missing from these events for the past few years: Hollow Knight: Silksong. It's been five years since it was announced, and yet we haven't seen much of it since. If it does come out this year, it will have been seven years since the last game, which seems like an incredibly long time for an indie game.
The thing is, because it's an indie game, the issue isn't about handling large teams and creating high-tech cut scenes. The development team is actually quite small and I'm sure the budget isn't that big. So what's causing the delays? I can only assume it's due to mission creep, especially since it was originally planned as just DLC.
This situation is a perfect example of how it's not just big blockbuster games like Spider-Man 2 that are facing challenges in development, but even smaller indie games. Developers need to learn how to set realistic goals and focus on creating something that can be made efficiently and cost-effectively. This doesn't mean the game has to be of lower quality, just that it should be made in a more efficient manner so that it actually gets released.
I completely agree with the ex-Sony employee who talked about focusing on AA games with less emphasis on high-tech graphics. The issues with Silksong prove that this is a problem that is creeping into all aspects of game development. And since it wasn't showcased at any of the recent events, I doubt it will be released this year. It's more likely that we'll have to wait until 2025 or even later.
Moving on to happier news, how great was the new Zelda game reveal? The fans have already embraced it with open arms and the fan art is just adorable. Personally, I wish they had named it The Legend Of Link: Zelda's Adventure or something along those lines. But I guess the marketing appeal of the current title is hard to resist.
I have to say, I'm really intrigued by the game's concept. The idea of cloning ordinary objects and using them in creative and challenging puzzles is brilliant, especially considering the variety of objects available. This is by far my most anticipated game from the recent showcase season, and it just goes to show that you don't need a big budget or a complicated story to make a great game. All you need is clever ideas and fun gameplay.
If Nintendo continues to release lower budget spin-offs like this in between mainline games, I am all for it. I would also love to see Impa and Shiek get their own games. Although, I'm not sure if Shiek will be featured in Echoes Of Wisdom or not. Or wait, was Shiek supposed to be a male? Now I'm not sure how much of a disguise it was meant to be.
Moving on to another topic, I couldn't agree more with the recent praise for FromSoftware. Their attitude towards treating their developers well and the quality of their work is truly admirable. I was thrilled to see Shadow Of The Erdtree become the highest-rated DLC ever, and I can't wait to play it on Friday. But let's be honest, we all knew it was going to be amazing.
In my opinion, FromSoftware is the best modern game developer out there. Nintendo may have their ups and downs, and Naughty Dog may be highly regarded, but for me, FromSoftware is the complete package. They have consistently delivered exceptional games since Dark Souls, and I'm eagerly waiting to see what they have in store for us next. Whether it's a sequel or a brand new game, I will be there on day one without any hesitation. And I have no doubt the reviews will be overwhelmingly positive, as usual.
Now, let's talk about the surprise announcement of the Marvel Vs. Capcom collection. As a huge fighting game fan, I was beyond thrilled when I heard the news. It was even more exciting to see the reactions of well-known players like Justin Wong and Maximillian, who were just as excited as I was. The #FreeMvC2 movement finally came true!
But there was one downside to the reveal: the collection won't be available on Xbox. This is yet another indication that the console is losing visibility to the PC space. I will probably end up buying both a physical copy for the Switch and a digital version for my PC, but it's disheartening for Xbox players to not have the option to enjoy this fantastic collection.
Marvel is back, and I couldn't be happier. It's time to take you for a ride! And finally, I want to mention how invigorating it is to see an impressive new game reveal with an imminent release date attached. We've been lucky to have Astro Bot and Zelda: Echoes Of Wisdom revealed just 18 days apart, with release dates set for 20 days apart in September. Along with the other exciting announcements from the recent Direct and Xbox event, it's been a fantastic couple of weeks for gamers.
But as much as we've been spoiled lately, I can't help but wonder what other surprises are in store for us next year. I guess we'll just have to wait and see.
What's taking so long for Hollow Knight: Silksong? It's been five years since its announcement and we haven't seen much of it since. I'm sure many fans were hoping for some updates during the Nintendo Direct, but unfortunately, it was not mentioned. It's a shame because it's an indie game, so it shouldn't take as long as big-budget games to develop.
It's understandable that making a game takes time, but since Hollow Knight: Silksong is an indie game with a small team and budget, what could be causing the delay? I believe it could be due to mission creep, where the original plans for DLC expanded into a full game. It's a common issue in the gaming industry, and it's not just affecting blockbuster titles but also smaller indie games.
This delay shows that it's not just big-budget games that are facing challenges in development, but even smaller indie games. Developers need to learn how to restrain themselves and focus on creating something that can be made efficiently and still be a great game. I agree with the ex-Sony employee who suggested that developers should focus on AA games with less emphasis on high-tech graphics. It's a problem that's creeping into all types of games, and it's crucial to find a balance between budget and quality.
Moving on to a more positive topic, the new Zelda game was revealed during the Nintendo Direct, and I love how quickly fans have embraced it. The fan art is adorable, and I can't wait to play the game. I do wish they had given it a more creative title like "The Legend Of Link: Zelda's Adventure," but I understand the marketing appeal of keeping it simple.
The gameplay concept of cloning objects and using them in puzzles is brilliant, and I'm excited to see how many more creative puzzles they come up with. It's my most anticipated game from the recent showcase season, and it shows that a game doesn't need a big budget or a complicated story to be great, it just needs clever ideas and fun gameplay.
If Nintendo continues to release lower budget spin-offs like this while we wait for a mainline game, I'm all for it. I hope we get to see games featuring other characters like Impa and Sheik. Speaking of Sheik, I always thought the character was male, but it turns out they are female. It's interesting to think about the disguise and how effective it was.
Now, onto some exciting news for fighting game fans - the surprise announcement of the Marvel Vs. Capcom collection! It was great to see the reactions of well-known players like Justin Wong and Maximillian, who were overjoyed by the news. It's a big deal for the #FreeMvC2 movement, and I can't wait to play it on my Switch and PC. However, it's unfortunate that there won't be an Xbox version, which is another indication of the console losing visibility to PC.
Lastly, it's been an excellent couple of weeks for game reveals with Astro Bot and Zelda: Echoes Of Wisdom both getting release dates in September. It's invigorating to see impressive games being revealed with imminent release dates. It's a great time to be a gamer.
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