July 26th 2024.
It's been a long time coming, but the highly anticipated fan project Fallout London has finally been released! Lead developer Dean Carter has been working on the idea for five years and after facing numerous challenges and setbacks, the mod is finally available for players to experience. In a recent interview, Carter shared the inspiration behind the project and explained why it's important for it to succeed.
The idea for Fallout London first came to Carter in 2019, and it started off as a small concept of imagining what the game would be like if it was set in England. However, as development progressed, the scope of the project grew and it eventually became what the team likes to call "Fallout 4.5." The map itself is roughly the same size as Fallout 4 and includes condensed versions of real locations in London, such as Westminster and Camden Town.
One of the main goals of the project was to combine the storytelling of Fallout: New Vegas with the gameplay of Fallout 4. According to Carter, this was a conscious decision as they wanted to improve upon some of the aspects that didn't age well in both games. Additionally, the team also drew inspiration from other Fallout titles, making Fallout London a love child of sorts.
Despite being a mod, Fallout London has become a massive undertaking with nearly 100 volunteer developers and over 100 voice actors, including well-known names like Neil Newbon and John Bercow. The project officially began in 2020, but the team faced some challenges in the beginning, causing them to scrap their progress and start from scratch in 2021.
One of the defining aspects of Fallout London is its use of British humor, which is intentionally incorporated into the game. Carter admits that this may be a bit of a culture shock for American players, but he believes they've captured the essence of British culture in the game.
After three years of development, Fallout London has finally launched and fills the void for a non-American Fallout story. This was especially important to Carter as Bethesda's director Todd Howard has stated that the franchise will never be set anywhere else. The project faced another hurdle when Bethesda released a next-gen update for Fallout 4, causing the mod to be delayed due to compatibility issues.
Despite the challenges, Carter and the rest of the team are proud of what they've accomplished with Fallout London. He emphasizes that the project was made possible thanks to the dedication and passion of the community, and it has been a labor of love for everyone involved. As for the future, Carter hopes to continue working on the project and adding even more content for players to enjoy.
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