As the 30th anniversary of Resident Evil approaches, fans of the franchise are still reeling from the success of Resident Evil Requiem. Not only was the game a critical hit, but it also exceeded all expectations in terms of sales. This has left many wondering what the future holds for the series.
One reader has taken the time to offer some spoiler-free suggestions for what could come next. First and foremost, let's take a moment to appreciate the incredible celebration that was Resident Evil Requiem. It's safe to say that fans couldn't have asked for a better anniversary gift.
And with the game's success, it's almost certain that we'll be seeing at least another 30 years of zombie blasting in the future. While it's impossible to predict what Resident Evil will look like in 2056, having played and enjoyed Requiem, I do have some ideas for what could come next. The next game in the series will most likely be called Resident Evil X, and while it's hard to say who the lead character will be, I have a feeling that the Young Avengers lineup will play a significant role.
Characters like Rose and Grace seem to be on the rise, and I believe the game will follow suit. Perhaps we'll see a setup similar to Requiem, with Jill taking on the role of Leon and Grace and her super friends as the alternative. One thing I would love to see is the inclusion of multiple playable characters and co-op gameplay.
However, I would keep the two players separate as much as possible, similar to Resident Evil 0. This would add an interesting dynamic to the game, where one player can pass items to the other, and they can meet up for more action-oriented sections. It may not be an easy feat, but with Capcom's recent success, I have faith that they could pull it off.
The best part is that they could keep the two styles of gameplay from Requiem and give players the option to choose their preferred style or switch between the two. This could also add an element of teamwork, where players can "tag-team" at certain points in the game. However, there are some areas where Requiem could be improved.
One issue that stands out is the boss battles. Looking back, Resident Evil has never been great at these. While the setup is usually well done, the actual battles often consist of just shooting at bullet sponges.
This was evident in both Resident Evil 4 and Requiem's final bosses, which were underwhelming. To fix this, the game could either bring in someone to design proper boss battles or stick with more puzzle-based encounters. The final showdown with Nemesis in Resident Evil 3 is still a favorite among fans, and it's not a traditional boss fight at all.
In terms of other minor issues, I would like to see more puzzles in the game. They may seem silly, but they are part of the formula and provide a nice change of pace. Additionally, I think the game could benefit from a more consistent tone.
Requiem had some serious moments mixed with ridiculous ones, which didn't always work. While some heartfelt moments can still be included, taking the game too seriously can be off-putting. And finally, I hope the game doesn't rely too much on nostalgia.
While Requiem did have some nods to the past, it's time for the series to try new ideas, characters, monsters, and locations. In conclusion, Resident Evil Requiem was an incredible anniversary gift, and I have high hopes for the future of the series. With new ideas and fresh content, there's no doubt that Resident Evil will continue to thrive for the next 30 years and beyond.
Let's keep our fingers crossed for what's to come! By reader Symbal The views expressed in this article are solely those of the reader and do not necessarily represent the views of GameCentral or Metro. If you would like to share your own thoughts and ideas, you can submit a 500-600 word reader feature using the email or Submit Stuff page.
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