Inbox: Tomb Raider dropping fighting, Fallout London excitement, and GTA 6 influence.

A reader questions why Nintendo doesn't continue supporting live service games for an extended period, while another looks forward to the new PSVR2.

March 18th 2024.

Inbox: Tomb Raider dropping fighting, Fallout London excitement, and GTA 6 influence.
What can we expect from the upcoming Tomb Raider game? This question has been on the minds of many fans, as we eagerly await any news or updates on the highly anticipated game. In fact, one reader even wrote in to the Monday letters page, questioning why Nintendo doesn't seem to support live service games for very long. On a more positive note, one reader shared their excitement for the new PSVR2 headset.

If you have any thoughts on these topics, feel free to join in on the discussions by emailing us at the provided email address. But let's put aside any potential disagreements and focus on what truly matters: no more fighting. Like most fans, I have thoroughly enjoyed the Tomb Raider remaster trilogy. However, it has left me wondering what the developers have in store for the new game, especially since we know very little about it other than the fact that it will combine elements from both the new and old styles.

Having played the remastered versions of the older games, I am convinced that they are superior in many ways. Yes, they may have aged, but their unique designs and open-ended puzzles make them stand out. It is my opinion that the new game should prioritize replicating these elements, while also minimizing the focus on combat. In fact, I wouldn't mind if there was no combat at all. The first Tomb Raider game took inspiration from the movie The Descent, which managed to be thrilling and intense without relying on traditional action scenes.

The film had moments of panic and tension, but it didn't resort to constant gunfights to keep the audience engaged. And the same can be said for Tomb Raider – it doesn't need a horror atmosphere to be exciting. Puzzle-solving and platforming are more than enough to keep players on the edge of their seats, especially if there is a compelling story and a likable protagonist. Sadly, I feel that the reboot trilogy has failed to deliver on these aspects.

There was too much emphasis on stealth and combat in the reboot games, turning them into generic third-person shooters. The remastered versions show just how different the games used to be, and I would love to see a return to that style. And while we're on the topic, I can't help but suggest that the new game be titled "Lara Coft and the Lost Valley of the Dinosaurs." I'm sure many fans would agree with me on this one.

Moving on to a different topic, I am disappointed to hear that the original Super Mario Maker is closing its servers. I remember buying a Wii U specifically for this game, and it was truly wonderful. However, I can understand why Nintendo is pulling the plug on Wii U-related stuff. But what really bothers me is the lack of support for Super Mario Maker 2 on the Switch. Not only do players need a Nintendo online account to access user-created levels, but the game also lacks the precision of the Wii U's stylus.

It's a shame that Nintendo has abandoned what was once a thriving community with so much potential. And they did so quite early on, without exploring opportunities for themed courses or skins. Kudos to those who are still attempting to beat every level – your determination has inspired me to dust off my old copy and enjoy a few more rounds of the 100 Mario challenge.

On a different note, I was wondering if you have any plans to review the Fallout London mod/game when it comes out in April? I know it's not something you typically review, but I'm curious to know if it lives up to its promising trailer. Unfortunately, I don't have a PC, so I won't be able to play it myself. But I'm sure many others would like to hear your thoughts on it, especially since it seems to have garnered a lot of attention.

In other news, I finally took the plunge and bought the PlayStation VR2. I loved the original version, but I wanted to save up some money before investing in the newer version. And so far, I am absolutely loving it. I've picked up several games to go with it, but I've mostly been playing Resident Evil 4. The game is even more terrifying in VR, and the gunplay is incredibly immersive. Even something as simple as reloading a gun becomes a panic-inducing task when a chainsaw-wielding enemy is approaching.

I know that Sony seems to have already given up on the VR2, but I'm determined to get my money's worth. I still have Rez, Madison, and Metro to look forward to, and I'm sure there will be more exciting titles in the future. The only downside is that my glasses constantly steam up, but it's a small price to pay for such an incredible experience.

Lastly, I wanted to address the recent flop of Final Fantasy 7 Rebirth. While some may see this as a sign of live service games taking over the market, I believe it's important to remember that this is the third part of a game that requires players to have completed the first two parts. Many players, myself included, haven't even finished the first two games yet, and with so many other releases, it's understandable that some may have put it off. Plus, waiting a little longer may even result in a discount, so it's a win-win situation.

In conclusion, I would like to point out that while live service games may be gaining popularity, triple-A single-player games are still selling well. However, their budgets are becoming increasingly unsustainable for the console market's size. We can see this with the PlayStation 4's impressive lineup of single-player games, which unfortunately did not make a significant impact on the console market's overall sales.

But let's not lose hope. With the upcoming releases of Hogwarts Legacy, Zelda: Tears of the Kingdom, and Spider-Man 2, it's clear that there is still a demand for quality single-player games. And as long as there is demand, there will always be developers willing to create them.
What can we expect from the new installment of Tomb Raider? The letters page on Monday has an interesting question about Nintendo's lack of support for live service games. One reader is excited about the upcoming PSVR2 headset. If you want to join the discussion, don't hesitate to email us.

As a fan, I have been thoroughly enjoying the remastered trilogy of Tomb Raider games. However, with this excitement also comes curiosity about what the new game will bring. So far, we know very little about it, except that it will blend elements from both the old and new styles.

Having played the old games in the remastered version, I am convinced that they are superior in terms of gameplay. Despite their age, they have a unique and well-designed feel to them, with plenty of freedom despite the puzzles and platforms having only one solution. In my opinion, the focus for the new game should be on replicating this experience, while reducing the emphasis on combat. In fact, I would even be content if there was no combat at all. The first Tomb Raider game drew inspiration from the movie The Descent, which didn't rely on traditional action to create excitement and tension. Similarly, the game can be just as thrilling with its puzzle-solving and platforming elements. Of course, a good story and a likable protagonist are essential, which I felt were missing in the reboot trilogy.

The reboot games had too much emphasis on stealth and combat, making it feel like just another third-person shooter. The remastered versions demonstrate just how different the games used to be, and I would love to see a return to that style. And while we're at it, why not name the new game "Lara Croft and the Lost Valley of the Dinosaurs"? I'm sure most fans would agree with me on that.

Moving on, I was disappointed to hear that the original Super Mario Maker is shutting down its servers. It was the reason I bought a Wii U, and it was a wonderful game. However, I understand why they are pulling the plug, given that it's an older console. What bothers me more is the lack of support from Nintendo for both Super Mario Maker 2 on the Switch and the Wii U version. It seems like they abandoned a thriving community too soon, missing out on opportunities for themed courses and skins. Kudos to those trying to beat every level, your dedication is admirable.

On a different note, I'm curious to know if you'll be reviewing the Fallout London mod/game coming out in April. I don't have a PC, so I won't be able to play it, but I'm interested in hearing your thoughts on it. Plus, it can't be any worse than Starfield, right?

Switching gears, I finally took the plunge and purchased the PlayStation VR2. I loved the original, but I wanted to save up some money before investing in the newer version. It's quite expensive, but I have no regrets so far. I've been playing Resident Evil 4, and the gunplay is fantastic. The game is incredibly immersive in VR, and even something as simple as reloading a gun becomes a tense and panic-inducing experience. I can't wait to reach the part with the Regenerators, although I have a feeling I might have an accident in my pants. I know Sony has already moved on from VR, but there are still plenty of games for me to enjoy. And despite my glasses constantly steaming up, I am thoroughly enjoying the experience.

Lastly, I wanted to address the recent controversy surrounding Final Fantasy 7 Rebirth. Some argue that it's a flop, but let's not forget that this is the third part of a game that requires players to have played the first two parts. Many gamers, including myself, haven't even finished the first two games yet. And with so many other games being released, it's easy to see why it's not a priority for some. Plus, waiting a little longer might even result in a discount. On the other hand, I also disagree with the idea that single-player games are dying due to the rise of live service games. There are still plenty of single-player games selling well, and their budgets are becoming increasingly unsustainable for the console market's size. The PlayStation 4 had an impressive lineup of single-player games, but it didn't significantly impact the console market's size.

In conclusion, there are plenty of exciting discussions and developments happening in the gaming world, and I can't wait to see what else is in store for us. As always, if you have any thoughts or opinions, feel free to email us.

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