In the latest Games Inbox, readers discuss the potential difficulty of DLC in Elden Ring, ethical concerns in Monster Hunter World, and the powers in Life Is Strange.

Reader suggests Square Enix create a low-budget Final Fantasy; hopes Bioshock 4 is not cancelled.

June 13th 2024.

In the latest Games Inbox, readers discuss the potential difficulty of DLC in Elden Ring, ethical concerns in Monster Hunter World, and the powers in Life Is Strange.
Starting with "I've been reading about the steps required to begin the Shadow Of The Erdtree DLC for Elden Ring and it seems like a daunting task. It's not just about completing the game, but also defeating a boss that I never even knew existed during my first playthrough."

It's quite discouraging to learn that in order to experience the new DLC for Elden Ring, players must not only finish the main game but also emerge victorious against a hidden boss. The thought of having to invest more time and effort into the game just to access the DLC is a bit disheartening, especially for someone like myself who has limited free time.

My main concern with FromSoftware is that while some may argue that the difficulty is intentional, I often wonder if they realize how much they are asking of their players. It's easy for them to claim that the challenge is all part of the experience, but I'm not entirely convinced. It might do them well to tone it down a bit before they push their players too far.

On a similar note, I can't help but question the ethics behind games like Monster Hunter and Pokémon. As the graphics continue to improve, the concept of hunting and using creatures' body parts for our own gain becomes more alarming. While it's easy to brush this off in games with more abstract visuals, it becomes more unsettling when the graphics become more realistic. It's something that the gaming industry should consider as we continue to move forward.

Speaking of moving forward, I've noticed a trend of players constantly chasing after new releases rather than enjoying the games they already have. I can't help but wonder if this is driven by a genuine desire for new experiences or simply a need to keep up with the latest trends. As for myself, I have a list of games waiting to be played, and with upcoming releases like Star Wars Outlaws, new GTA, and SteamWorld Heist 2, I have more than enough to keep me occupied.

Recently, I tried out Gran Turismo 7, but I have to admit, my first impressions were not great. While the game is incredibly well-made and realistic, it doesn't seem to strike a good balance. On one hand, it's too easy to win races, even on the highest difficulty settings. On the other hand, the license tests are incredibly challenging, making me feel like I'm not playing the game correctly. And the constant influx of cars as rewards for winning races takes away the satisfaction of owning them. I hope the game improves as I progress, but as of now, I'm not entirely impressed.

It's interesting to see the different ways that game companies are trying to adapt to the changing market. I recently read a letter about Square Enix's options, and while I agree that raising prices is not the only solution, I think there are other alternatives that they could explore. For example, making older games available on subscription services or releasing special editions and merchandise. And let's not forget about the potential of their back catalog. With the rise of digital re-issues and subscriptions, there's no reason why they shouldn't tap into that market.

Lastly, I wanted to mention the buzz surrounding the new Life Is Strange game. I was surprised to see Max return, considering the various endings of the first game. But after reading the graphic novels, I understand how her new powers were introduced. It's definitely something to look forward to, especially for fans of the first game. And speaking of games, I couldn't help but notice that Neon White is on sale for a great price on Amazon. For those who prefer physical copies, it's definitely worth checking out.
In the gaming world, it is not uncommon for there to be struggles and obstacles to overcome. From difficult bosses to complex puzzles, players are often faced with challenges that require skill and perseverance. However, one particular struggle that has caught the attention of many is the starting point for the DLC expansion of Elden Ring, titled "Shadow Of The Erdtree." Some players have expressed frustration at the seemingly impossible task of beginning the DLC, as it requires not only completing the main game but also defeating a boss that many players were not even aware existed.

While the expansion is expected to provide a significant amount of content, the daunting requirements to even access it have caused some to question if it is worth the effort. Limited time and other commitments make it difficult for some players to invest the tens of hours needed to start the DLC. This has raised questions about whether developer FromSoftware intentionally makes things difficult or if they simply underestimate the demands they place on players.

The issue of difficulty in games is not limited to Elden Ring, as other titles like Monster Hunter and Pokémon have also faced criticism for the ethical implications of their gameplay. With graphics and realism constantly improving, players are starting to question the morality of hunting and using creatures for armor and weapons. As gaming companies continue to push boundaries, it begs the question of whether these games will still be acceptable in the future.

However, amidst these struggles and debates, there are still many games waiting to be discovered and enjoyed. Some players have expressed confusion over the obsession with new releases, when there are already countless existing games waiting to be played. With upcoming titles like Star Wars Outlaws, new GTA, and SteamWorld Heist 2, there is always something to look forward to. And while some may be disappointed with certain games, like Gran Turismo 7, there are still plenty of opportunities to find joy and entertainment.

In the ever-evolving gaming industry, there is no shortage of suggestions on how companies can adapt and succeed. Some have proposed going back to the basics with retro-style games, while others suggest utilizing the back catalogue of existing titles. For example, Square Enix could release digital re-issues or create a subscription service for older games. Despite the challenges and criticisms, there is always room for innovation and adaptation in the gaming world.

In the end, the struggles and obstacles in games are what make the victories and achievements all the more worthwhile. Whether it's overcoming a difficult boss or discovering a hidden gem of a game, there is always something waiting to be conquered in the gaming world. And while the future may hold unknown challenges and debates, one thing is for sure: the love for gaming and the desire for new experiences will never fade.

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