October 28th 2023.
I'm an idiot. I realize this is my fault. Despite knowing that Spider-Man 2 was not a long game, I still decided to buy it and now I'm regretting it. I know that Sony and Insomniac made a great game, but the fact that it was way too short for the money I paid for it made me wish I hadn't bought it.
I can really use that money back, but unfortunately it seems like there is no way to get a refund. And yet, I really enjoyed the game. This is one of the main problems with the modern gaming industry - there is some great stuff around but not everyone can afford to pay for it.
The thing that frustrates me the most is seeing stories about how well Spider-Man 2 has sold. This tells me that Sony is not going to do anything to change the status quo and make games cheaper. They're either full price or nothing, and that's not something I can afford right now.
I'm sure that I'm not the only one in this position, considering the current economy. I feel pressured from all sides and no matter how good the game is, I still can't ignore the fact that I beat the story in only 14 hours and the side missions didn't last more than 10 hours.
The extra content is also pretty limited. Of course, some of the side quests are unique and different, but there are also a few that are pretty repetitive and just have you going over the map to make sure you didn't miss anything.
For all the money I paid, I was expecting more. It would have been nice if there was some kind of randomised content or something. I think of Bloodborne or Elden Ring, which I'm sure didn't have a tenth of the budget, and Spider-Man 2 seems really bare bones by comparison. It also doesn't have a New Game+ so once you're done there's nothing else to do.
So, what's the alternative? If subscriptions aren't going to work, and Sony won't make their games available day one, what else could they do? The only option is making 'half-sequels' like Miles Morales, but that doesn't seem likely.
I think that the problem with modern gaming is that companies are trying to make the games the lifestyle, rather than making games that fit people's modern lifestyles. We don't want to play the same game everyday for the rest of our lives, and we don't want games that take 150 hours before we find out what happens at the end.
They're doing this to try and give value for money, but it's the wrong approach. You could make the same amount of money by selling shorter games for less, because they'd sell to more people.
I wish I hadn't given in to temptation and bought the game, but I'm still hoping that publishers will do something about this soon. Otherwise, it's going to blow up in their face.
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