October 4th 2023.
Spider-Man 2 is a hot topic of conversation at the moment. How long should it be and how much should it cost? It's an interesting quandary that doesn't have any easy answers. Most people agree that the times on HowLongToBeat seem much too short, by at least 25%-50%.
Personally, I think 15 hours is a good length for a video game. Any longer than that and it gets a bit tiresome. The exception to this is games where the story isn't the main focus, such as Zelda or Skyrim, but even those can get too long. I found Red Dead Redemption 2, for example, unbearable at 60+ hours.
It's a matter of taste, of course, but for me the issue isn't the length of Spider-Man 2 but the cost. It's expensive, and yet I'm tempted to buy the more expensive version. I'm starting to feel like I'm being priced out of buying video games. The hardware is expensive, and the games are getting pricier, and I'm easily swayed by all the extra features. I'm thinking of getting a PC and just sticking with indie games and mods.
The Wednesday letters page was discussing Nintendo's potential purchases, with one reader recommending Shadow Gambit: Cursed Crew. I think Capcom would be a great fit for Nintendo, as there is a lot of mutual respect and synergy between the two companies. Square Enix could be considered similar, but I don't think they make games the same way or conduct themselves similarly. PlatinumGames used to be very appealing, but since Hideki Kamiya left, that's changed. Ultimately, I'd rather everyone stayed independent, but if a Japanese company has to be bought, I'd prefer Nintendo to do it.
Finally, Starfield has been a disappointment. It was OK but felt repetitive and the main storyline was ho-hum. Not to mention being forced into deep conversations with travelling buddies when all I wanted to do was move on to the next quest. And then there were the bugs which only console commands could fix. So, I've uninstalled the game and cancelled my Game Pass sub.
On a more positive note, I had a great time playing Shadow Gambit: Cursed Crew. It's the best that Mimimi have done so far and has woven in the trial and error gameplay into the narrative. Each character was distinct, with their own unique powers and style, and lots of optional content. I hope it's successful for them, they certainly deserve it.
Finally, it's time to look ahead to the successor of Switch. With Nintendo not conforming to the norm, I'm expecting them to name it something other than Switch 2. My vote is for Super Nintendo Switch. As long as it's clearly the follow-up to Switch, they can't go wrong. What are your ideas and preferences?
It seems like the discussion about Spider-Man 2's length and cost is still going strong. How long should it be and how much should it cost? It's an interesting quandary that doesn't have an easy answer. Many people don't find HowLongToBeat's estimations to be accurate, and I'm inclined to agree. 15 hours is a good length for a video game, although 30 hours is often too long. Red Dead Redemption 2, for example, was unbearable at 60+ hours.
However, cost is a different matter. Spider-Man 2 is too expensive for its length. But, if it was cheaper, it wouldn't be able to look so good. It's a Catch-22. The solution is to wait six months and buy it then.
I'm also not the only one who feels priced out of buying video games. The hardware is expensive, and the games keep getting more expensive and trying to tempt you into buying more versions. I'm seriously considering getting a PC and just sticking with indie games and mods.
The news of developers losing their jobs, and Nintendo's president hinting at larger purchases, is also something to take into consideration. It's possible that Nintendo could buy Capcom, as one reader recommends Shadow Gambit: Cursed Crew. Square Enix might not be considered similar enough, and PlatinumGames might not be as appealing after Hideki Kamiya's departure.
Finally, I have to agree with Starfield being disappointing. I canceled my Game Pass subscription, as the game was repetitive and the story was ho-hum. There were also numerous bugs that could only be resolved using console commands. Shadow Gambit: Cursed Crew, on the other hand, was the very best that Mimimi have done so far. The trial and error gameplay of Desperados 3 was woven into the narrative, and each character had their own unique powers. It's a great game that deserves success.
So, what's the verdict on Nintendo Switch 2? We'd go with Switch U! It's a clear follow-up to the Switch, and it'd be nice to call a Nintendo console a SNES again. Do you have any ideas or preferences? Let us know in the comments!
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