Failing in Elden Ring can be beneficial for the spirit - Reader's Feature

Looking forward to Shadow Of The Erdtree and feeling humbled by its difficulty is the most rewarding aspect for a reader.

June 22nd 2024.

Failing in Elden Ring can be beneficial for the spirit - Reader's Feature
Elden Ring: Shadow Of The Erdtree has finally been released after two long years of anticipation. As a reader, I cannot wait to get my hands on it and experience the highly rated DLC expansion for Elden Ring. With FromSoftware's track record, I have no doubt that it will meet the same high standards as their previous works. It's a bit surreal to think that as you read this, I may be already immersed in the game.

There is always a common discussion that arises whenever FromSoftware releases a new game - the difficulty level. Some people argue that the games are too hard and that there should be an option to make it easier. However, I have always been against this idea for several reasons. First and foremost, it is their game and they have the creative freedom to make it however they want. If we consider games as a form of art, we cannot demand changes to suit our needs. If it doesn't resonate with you, then it may not be the right game for you.

Moreover, as Miyazaki-san has explained multiple times, the difficulty is an integral part of the game. If it is made easier, then the entire experience is ruined. It's like trying to remove the guns from Call Of Duty. Some people argue that they are not good at games and therefore are unable to enjoy it. But playing Elden Ring is not a human right, it is a test of character. It requires dedication, resilience, and strategic thinking. And the satisfaction of finally overcoming a challenge is unparalleled.

The problem is that some people get so fixated on the game's reputation that they give up before even trying. They believe that it is impossibly difficult, and this only confirms their preconceived notions. However, the reality is that people of all ages and abilities have beaten these games. From old grandmothers to disabled individuals, and even those who have completed it with unconventional controllers like Guitar Hero or a dance mat. It's all about patience, persistence, and exploring different strategies and equipping your character with better items.

As for the bosses, they may seem impossible to beat at first, but with the help of co-operators, they become much more manageable. In fact, some bosses can be defeated within minutes with the help of three human players. Even the notorious Malenia can be easily taken down with a team of skilled players. Elden Ring is not for those looking for instant gratification. It rewards those who are willing to put in the effort and embrace the challenges it presents.

In a world where everyone wants things to be tailored to their needs, being humbled and defeated by a FromSoftware game is a good reminder of our limitations. It tests our ego and forces us to improve and adapt. And that is the beauty of it. Trying to remove the challenge not only ruins the experience but also says a lot about the person. Everyone starts playing these games with the belief that they cannot beat it, but that is precisely the point - to prove yourself wrong and emerge victorious.

So, as I play Shadow Of The Erdtree, I hope to be completely overwhelmed by its difficulty. And when I finally figure out a way to defeat my enemies, the victory will be all the more satisfying because of the struggle it took to get there. That is the essence of Elden Ring and other FromSoftware games - a test of character and a reminder that nothing in life comes easy.

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