An interview about Fallout London, where the interviewer mentions that if the launch is bad, they will probably just go to bed.

GameCentral interviews Fallout London's lead Dean Carter about the mod's upcoming release, addressing its features, Bethesda controversy, and the importance of its success.

July 17th 2024.

An interview about Fallout London, where the interviewer mentions that if the launch is bad, they will probably just go to bed.
The highly anticipated Fallout London mod is on the verge of being released and fans couldn't be more excited. GameCentral had the opportunity to sit down with the project lead, Dean Carter, to discuss what players can expect from the mod, the challenges they faced with Bethesda, and why the success of the fan project is crucial.

After a slight setback earlier this year due to an update from Bethesda that rendered the mod unplayable, the Fallout London team has been working tirelessly to get the mod back on track. Carter refers to the experience as a "nightmare" and explains that they ultimately had to ask fans to downgrade their copies of Fallout 4 in order to play the mod as intended.

With the mod now in the testing phase at GOG, the team is eagerly awaiting the green light to launch. However, Carter is unable to provide a specific release date as the team has signed non-disclosure agreements. But, he does hint that it will be within the next couple of weeks.

Carter and his friend came up with the idea for the Fallout London mod back in 2019, but it wasn't until 2021 that the project really took off. Over 100 developers have contributed to the mod, with an additional 100-130 voice actors involved. The team's core group consists of 20-30 dedicated individuals who have poured their blood, sweat, and tears into the project. The result is a map that is roughly the size of Fallout 4 itself.

Despite the challenges they faced, Carter and his team are determined to see the project through and are already discussing potential future plans, such as forming an indie studio or creating content for social media platforms like YouTube.

The fallout with Bethesda during the next gen update release was a major hurdle for the team. Carter explains that the update would have completely broken the mod if they had released it on their original planned date. They attempted to work around the issue, but ultimately found it to be impossible. Carter also shares his frustration with the lack of communication from Bethesda, stating that they were only able to speak with an overworked community manager rather than a decision-maker.

As a result, the mod will only be available on PC and players must own a copy of Fallout 4 and all its downloadable content in order to play. Carter also teases that players can expect a thrilling adventure set in post-apocalyptic London, where they must escape a lab and navigate the dangers of the city.

The release of Fallout London is just around the corner and Carter and his team are eagerly awaiting the response from fans. They are hopeful for its success and already planning for the future. As Carter says, "we've worked too hard to not try to do something afterwards."

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