Review of Wuchang: Fallen Feathers, describing how it removes the essence of a Soulslike game.

A new game inspired by Dark Souls and Bloodborne, set in Ming dynasty China, features madness effects for added excitement.

July 29th 2025.

Review of Wuchang: Fallen Feathers, describing how it removes the essence of a Soulslike game.
Wuchang: Fallen Feathers is a new video game set in China's Ming Dynasty that has been gaining attention for its similarities to popular titles Dark Souls and Bloodborne. While the Chinese gaming industry has typically focused on PC games, recent developments have shown a shift towards console gaming. However, this has also resulted in a trend of many high-profile games being Soulslike or Soulslike adjacent, including Wuchang.

The game follows the story of Bai Wuchang, a female pirate who wakes up with amnesia and a strange feathered arm. As she navigates through the late Ming Dynasty, she discovers a supernatural pandemic called the Feathering Disease that threatens to consume her. Playing as Bai, players must battle their way through hordes of monsters and navigate treacherous landscapes to uncover the truth behind the disease.

One of the game's standout features is its intricate combat system, which allows players to choose from a variety of weapons and skills to defeat their enemies. Each weapon has its own unique set of skills, and players can unlock even more abilities through a skill tree. The combat is challenging and requires precise timing, making it reminiscent of the Souls series.

However, while the combat may be enjoyable, it lacks originality. Wuchang follows the Souls formula closely, with little innovation or new gameplay mechanics. This may be disappointing to fans who were hoping for a fresh take on the genre. Additionally, the difficulty of the game can be uneven and may deter newcomers to the genre.

The game also takes inspiration from Bloodborne, incorporating a madness mechanic where players must manage their character's level of insanity. Killing human enemies increases madness, while defeating monsters decreases it. This adds an interesting layer to the gameplay, but it's not enough to make up for the lack of originality in other areas.

In terms of graphics and design, Wuchang is decent but not exceptional. The level design is reminiscent of Bloodborne, with intricate maps and shortcuts, but the overall art design falls short. Additionally, the boss battles, usually a highlight in Soulslike games, are unsatisfying and often involve sudden difficulty spikes.

Overall, Wuchang: Fallen Feathers is a competent game, but it fails to stand out in a market oversaturated with Soulslike titles. The expansive skill trees and madness mechanic are its strongest features, but they are not enough to make up for the lack of originality in other areas. While it may appeal to die-hard fans of the genre, it may not offer much to those looking for a unique gaming experience.

[This article has been trending online recently and has been generated with AI. Your feed is customized.]
[Generative AI is experimental.]

 0
 0