January 31st 2024.
The highly anticipated game, Suicide Squad: Kill The Justice League, has had a tumultuous journey. The Wednesday letters page is abuzz with discussions about the game, with some readers wishing it was being developed by a Japanese company. One imaginative reader even envisions a Super Nintendo Kart game. To join in on the discussions, email us at [insert email address].
One topic that has been brought up is the sunk cost fallacy surrounding the game. It's no surprise that review copies of Suicide Squad have not been sent out on time, even though there may be a valid excuse for the delay. From the very beginning, the game has been plagued with issues and has looked unimpressive. In fact, it was a questionable decision from the start and it's hard to imagine it ever turning out well with the way it has been designed.
The reason behind this may be obvious - the developers initially intended for it to be a live service game, but then changed their minds and tried to make it into a traditional game. In the end, it seems they settled on a compromise that may not please anyone. This is a common pitfall in modern game development - the cost of creating a game can be so high that developers feel obligated to see it through to the end, even if it means compromising the quality. Unfortunately, this only leads to more time and money being wasted, and the game becoming the subject of ridicule.
I'm not saying that the game will definitely be bad - I haven't played it and neither has anyone else, since review copies were only sent out on Tuesday. But based on everything we've seen so far, it would be a miracle if it turns out to be a decent game. I'm eagerly awaiting the full reviews to see how it fares.
It's a shame to see a game with such potential become a retail suicide. If Suicide Squad turns out to be a good game, I'll eat my hat. It's been clear for a while now that this project was doomed, especially with key members of the development team leaving before it was even finished. And the trailers certainly don't inspire any confidence.
I doubt that Rocksteady will even exist this time next year. It's sad to see them go downhill after being one of the hottest developers in the world for a while. They could have used their talent and resources on other projects, but instead, they wasted time and money on a game that doesn't seem to appeal to anyone - not even comic book fans or regular gamers. I may pick it up when it's heavily discounted, but that's about it.
Speaking of disappointing games, I'm not sure why anyone would be excited for another Assassin's Creed this year, after the letdown of Mirage. It was supposed to be a return to the basics, but I quickly got bored and realized that I'm just not interested in the series anymore. And a game set in Japan, made by a Canadian developer? No thanks. Ghost Of Tsushima was already a disappointment, even with the help of Sony's Japanese teams.
It's frustrating to see such a lack of representation for talented Japanese developers in the big budget historical game market. Sure, we have Sekiro: Shadows Die Twice, but it's not exactly a game that strives for realism. If Japanese developers prefer to incorporate supernatural elements in their games, that's their choice. But it's disheartening to see that all the more realistic titles are being developed and written by Westerners.
There is one promising game called Rise Of Ronin, which doesn't have any supernatural elements and is being made by the team behind Nioh. Moving on to a more positive note, it's great to see Tekken 8 having a successful launch. As someone who hasn't played the series since the PS1 days, I'm having a blast with it. I was worried I wouldn't remember any of the characters, but as I played through the story mode, it all came back to me.
However, one thing that has always surprised me is the lack of spin-off games for well-known characters in fighting games. I vaguely remember a Nina third-person game on the PlayStation 2, but that's about it. Why hasn't there been a Mario Kart clone for Street Fighter or something similar? The Nina game was admittedly terrible, but I can't imagine that was enough to discourage publishers from trying again. I've heard people suggest this before, and it's always baffled me how it's never even considered. Who wouldn't want a Tekken turn-based strategy game?
In response to Ameis's letter about Returnal, yes, from the fourth biome, that is now your checkpoint. You can go back to the first biome by returning to your ship. What an amazing game it is! The atmosphere is spot on. I only played it for the first time last year on PC at launch, so does that qualify for game of the year in my 2023 selection?
Moving on to a more frustrating topic, it's disheartening to see yet another round of layoffs in the gaming industry. Another nearly 100 people have lost their jobs, all because of the reckless decisions made by those in charge who have no idea what they're doing. As a big fan of the Deus Ex games, I was holding out hope for a new installment, but it seems that's not going to happen now. I'd be shocked if we ever saw another one, given the lengthy development times for games nowadays and the fact that the series will be quite old by the time it has a chance to come back.
I really wish someone other than Embracer had acquired Eidos-Montreal. I have a feeling it's only a matter of days before Crystal Dynamics announces layoffs as well. I also enjoy the Tomb Raider games, but now I have no faith that the upcoming installment will turn out well, especially since it's likely to have a reduced budget. It's no exaggeration when people say that this year will be even worse than the last in terms of job cuts. I wouldn't be surprised if Sony is the next company to announce layoffs, as they continue to let go of the people behind their console-defining classics for no apparent reason.
On a more positive note, I would love to see a GameCube emulator on Nintendo Switch Online. However, I can't help but wonder when we'll finally get Super Mario Galaxy 2. It's absurd that it wasn't included in Super Mario 3D All-Stars, and now that's no longer available either. Nintendo has made some progress in keeping their older games accessible, but they still have a long way to go considering the vast library of classics they have at their disposal. Even if they do start adding more games, it could be years before we get all the good ones, given how long it takes for them to update the library sometimes.
The much-anticipated release of Suicide Squad: Kill The Justice League has been a tumultuous journey, filled with delays and setbacks. The Wednesday letters page is abuzz with discussions about the game, with one reader wishing it was being developed by a Japanese team, while another envisions a Super Nintendo Kart game. If you want to join in on the conversation, be sure to email us your thoughts.
One topic of discussion is the sunk cost fallacy, which seems to be affecting the development of Suicide Squad. It's no surprise that review copies have not been sent out on time, as the game has been plagued with issues since day one. It's even been criticized for being a bad idea in the first place. Many are skeptical that it will ever live up to its potential, especially with its constantly changing design and its attempt to be both a live service game and a traditional game.
This is a common problem in the modern gaming industry, where the pressure to deliver a profitable product often leads to wasted time and resources. In the case of Suicide Squad, the developers have already invested so much into it that they feel compelled to finish it, even if it means sacrificing more time and money. But at this point, it's hard to see how the game can recover from its negative reputation and become a success.
Of course, we can't say for sure whether the game will be good or not, as review copies were only sent out on Tuesday. But even if it does turn out to be decent, it will be nothing short of a miracle. We eagerly await the full reviews to see if Suicide Squad can defy the odds and prove itself to be a worthwhile game.
In a similar vein, the future of Rocksteady, the studio behind Suicide Squad, is also uncertain. If the game does turn out to be a failure, it's hard to imagine the studio surviving much longer. It's a shame, as they were once considered one of the best developers in the world, but their focus on a strange and unappealing game may have been their downfall. The disappointment is shared by many, including one reader who plans to wait for a discounted price before considering buying it.
Switching gears, another hot topic is the authenticity of Samurai games, particularly Assassin's Creed. Some are excited for the upcoming game set in feudal Japan, but others are skeptical, especially since it's being developed by a Canadian team. Ghost Of Tsushima, another game set in Japan, drew criticism for not being historically accurate, and some argue that Japanese developers should have the opportunity to make these types of games. While there are a few exceptions, like Sekiro: Shadows Die Twice, it's rare to see a big budget Japanese historical game without supernatural elements.
Moving on to another topic, Tekken 8 has had a successful launch, much to the delight of fans who haven't played the series since the PlayStation 1 days. While the game is a lot of fun, one reader wonders why fighting game developers don't branch out and create spin-off games featuring their well-known characters. They recall a third-person game featuring Nina on the PlayStation 2, but it seems like a wasted opportunity to not explore other genres with beloved characters. Perhaps we'll see a Tekken turn-based strategy game in the future.
Speaking of games we'd like to see, one reader is enjoying Returnal and wonders if it qualifies for game of the year in their 2023 selection. The atmospheric and immersive gameplay has captured their attention, and they're curious to see how others will feel about it as well.
Unfortunately, not all news is positive in the gaming industry. Another day, another round of job cuts, as another company struggles to manage their finances. This time, it's Eidos-Montréal, the studio behind the beloved Deus Ex series. Fans are devastated at the thought of never seeing another game in the series, especially since it takes so long to create a game nowadays. They fear that Crystal Dynamics, the studio behind Tomb Raider, may be next in line for cuts as well. It's a tough time for the industry, and fans are hoping for some positive news soon.
In the world of Nintendo, there's always something to be excited about, but also something to be disappointed about. While many are eager for a GameCube emulator to be added to the Nintendo Switch Online service, others are still waiting for Super Mario Galaxy 2 to make an appearance. It's a shame that it wasn't included in the Super Mario 3D All-Stars collection, and now with that no longer available, fans are wondering when or if they'll ever get the chance to play it again. Nintendo has made some progress in keeping their older games accessible, but there's still a long way to go. Let's hope we see more classic games added to their library soon.
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