Readers inquire about whether Skull And Bones is worth playing, discuss a possible DLC for Elden Ring, and express interest in a first-person Mandalorian game.

Readers are impressed by Larian Studios' secret to video game success, with one enjoying Mario Vs. Donkey Kong.

February 19th 2024.

Readers inquire about whether Skull And Bones is worth playing, discuss a possible DLC for Elden Ring, and express interest in a first-person Mandalorian game.
When the announcement for Skull And Bones was made, it felt like it had been ages since we first heard about it. As a big fan of the ship gameplay in Assassin's Creed 4: Black Flag, I was thrilled at the prospect of more pirate adventures on the high seas. But now, it seems like a distant memory.

In order to try out the game, I decided to sign up for a Ubisoft+ subscription for a month. I was glad I did this instead of buying the game outright, especially after hearing someone describe it as a "AAAA game". I couldn't help but wonder if they meant it in a sarcastic way, as the game itself was clunky and awkward. The graphics felt outdated and, in my opinion, the game should just be abandoned altogether. It was that bad.

On a more positive note, I wanted to commend Larian Studios for their recent statement about the secret to success in the gaming industry. As they put it, "Building games that are actually fun is going to make you the most money, that's it." It's refreshing to see a company prioritize the enjoyment of players over solely chasing profits. As someone who hasn't even played Baldur's Gate 3 yet, I now feel inclined to support them and their approach.

Speaking of successful developers, I was relieved to hear that FromSoftware had bought the rights to Elden Ring. It makes sense why we haven't heard much about the DLC, but I'm curious as to how they were able to afford it. Did they dip into their own reserves or receive more investment from companies like Sony and Tencent? It's interesting to think about.

I'm also glad to see FromSoftware's rise to prominence, despite their games not necessarily fitting the mold of what's considered mainstream. I hope they continue to have creative control and stick to their own vision, without succumbing to trends or pressure from big corporations. As for the DLC, while I'm looking forward to it, I'm even more excited for whatever game they have in store next.

Switching gears, I can't help but notice the ongoing debates and drama surrounding console exclusives. It's a tricky balance between wanting to entice buyers with exclusive games at the start of a new generation, and then wanting to maximize sales by making games available on multiple platforms later on. It's clear that the cost of creating AAA games plays a huge role in these decisions.

However, at the end of the day, I believe we should all just focus on playing and enjoying the games themselves. There are still plenty of great titles out there, as proven by last year's releases. Let's not get caught up in politics or tribalism; instead, let's just have fun playing games.

On a different note, I find it peculiar that The Mandalorian and the upcoming Indiana Jones game will both be in first person. It's an odd trend, especially for a franchise like Star Wars where you would expect to see the main character. I can't quite picture how it will work, especially with the jetpack. It's also interesting how licensed games seem to be the ones to bring back the popularity of first person shooters, despite their decline in recent years. One would think that if a company goes through the effort of acquiring a license, they would want to showcase the character they paid for.

Finally, I wanted to share my thoughts on Mario Vs. Donkey Kong. After playing the free demo and reading your review, I decided to purchase the game. I agree with your assessment - it's not a groundbreaking puzzle game, but it's a fun and charming distraction from more intense titles. I do wish there was some amiibo functionality, similar to what was seen in Captain Toad: Treasure Tracker. It could have added a new layer of excitement to the levels. On a side note, I noticed Charles Martinet's name in the end credits, which makes me wonder if he is still voicing Mario in some capacity. It's definitely worth noting.

In the end, I always strive to experience games as the developers intended, which is why I usually stick to the normal difficulty level. I'm not particularly fond of the "git gud" games like the Souls series.
Skull And Bones has been a highly anticipated game for a long time, and the recent announcement has only added to the excitement. Coming from the creators of Assassin's Creed 4: Black Flag, my expectations were high for another thrilling pirate adventure on the seas.

However, upon trying the game through a Ubisoft+ subscription, I was disappointed to find that it did not live up to the hype. The gameplay was clunky and the graphics were lackluster, making it feel like a game from a previous generation. In my opinion, it was a waste of time and money.

On a more positive note, I was impressed by Larian Studios' approach to game development. Their statement about building games that are fun and not just focused on profit resonated with me. It's refreshing to see a studio prioritize enjoyment over monetary gain, and I'm looking forward to supporting them by purchasing Baldur's Gate 3.

Speaking of successful studios, FromSoftware's acquisition of the Elden Ring rights has sparked curiosity about their future plans. I'm glad to see them gain more control and recognition in the industry, and I hope it allows them to continue creating unique and challenging games without any outside pressure.

On a lighter note, I recently played Mario Vs. Donkey Kong and thoroughly enjoyed its simple yet addictive gameplay. It was a nice break from more intense and complex games, and I appreciate its lighthearted approach. I do wish they had incorporated amiibo functionality, but overall it was a fun experience.

In terms of difficulty, I prefer to stick to the normal level and avoid overly challenging games like the Souls series. I believe in experiencing games as the developers intended, and I find that normal difficulty provides a balanced and enjoyable gameplay experience.

In the end, let's not get caught up in the politics and tribalism of the gaming industry. It's all about the games, and there are plenty of great ones out there to enjoy. So let's focus on playing and having fun, rather than getting caught up in the hype and drama.

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