Reader suggests that the Call Of Duty franchise should take a break to benefit both gamers and developers.

The writer is disappointed that Activision only creates Call Of Duty games and recommends they stop releasing annual sequels.

June 9th 2024.

Reader suggests that the Call Of Duty franchise should take a break to benefit both gamers and developers.
Are you a fan of video games? Do you get excited for new releases, especially first person shooters? Well, I have some great news for you. Call Of Duty: Black Ops 6 is set to release later this year for PlayStation 5, Xbox Series X/S, and Windows, as well as previous generation consoles. As the next chapter in the popular franchise, which has sold over 425 million copies since its debut in 2003, it is highly anticipated by fans. However, one reader has expressed their frustration with the constant churn of Call of Duty games, and suggests it's time for a change.

Call Of Duty is known for its annual releases, a trend that is not uncommon in the video game industry. But when you think of other series that have yearly releases, what comes to mind? Sports games like F1, FIFA, and NBA 2K, right? The reader points out that these games are often tied to exclusive contracts and have a built-in demand for yearly updates. However, it begs the question - why can't developers release one game and update it with DLC each year to reflect the new sport season? Not only would it give players more options and content, but it would also potentially save them money from buying a new game every year.

But the reader's frustration lies specifically with Call Of Duty, as it is one of the few franchises that continues to release a new major installment on a yearly basis. Unlike other series that may have one or two developers working on the game, Activision has taken a different approach by involving multiple studios in the development process. For example, last year's release of Modern Warfare 3 involved a total of 11 studios. However, this approach may have backfired, as the game was met with criticism for being too short, broken, and underwhelming.

The reader breaks down the development history of Modern Warfare 3, which sheds light on the pressure and tight deadlines that these studios are faced with. Sledgehammer Games, originally assigned to work on DLC for Infinity Ward's Modern Warfare 2 reboot, was suddenly told to make a full sequel in just 16 months - half the time it typically takes to make a Call of Duty game. This practice is concerning, not only for the quality of the game but also for the potential crunch culture it enforces on the developers.

The reader also brings up the recent acquisition of Activision and its sister company Blizzard by Microsoft, and the possibility of reviving old IPs or bringing new ideas to the table. However, with the announcement of only two games for this year being part of the Call Of Duty series, it seems like business as usual for Activision. The reader believes that players are not oblivious to the controversy surrounding monetization in games and are starting to question the quality of yearly releases. They warn that if this continues, it may lead to consequences such as studios being shut down, as Microsoft has shown with their decision to close Tango Gameworks.

In conclusion, the reader suggests that it's time for Activision to give Call Of Duty a break and focus on quality over quantity. With the current state of the gaming industry and the growing concerns of players, it's important for developers to listen to their audience and make changes for the better. Let's hope that the next Call Of Duty game will prove to be worth the wait.

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