Preview and interview for Stalker 2: Heart Of Chornobyl - team is mostly Ukrainian.

A new video game inspired by Russia's invasion of Ukraine is set to be released, promising an intense and immersive experience.

October 16th 2024.

Preview and interview for Stalker 2: Heart Of Chornobyl - team is mostly Ukrainian.
In the midst of Russia's invasion of Ukraine, a game emerges that captures the true essence of art in the face of adversity. S.T.A.L.K.E.R. 2: Heart Of Chornobyl is a highly ambitious and spine-chilling open world game that has caught the attention of many this year.

But beyond its potential as a game, the very existence of Stalker 2 is nothing short of a miracle. The first numbered sequel to the beloved 2007 first person shooter survival horror has had a tumultuous journey during its development. As with its predecessor, Stalker 2 is developed by Ukrainian company GSC Game World. However, due to the invasion of Ukraine by Russia in February 2022, the studio was forced to relocate from Kyiv to Prague.

Despite the challenges, some of the team members chose to stay in Kyiv and continue to fight for their country. Tragically, some have lost their lives in the conflict. With a large fanbase in Russia, GSC Game World has made the decision to not release Stalker 2 in the country. And for those who do manage to get their hands on the game, they will find that it only offers English and Ukrainian voiceover options, with the title itself being spelled in the Ukrainian way as "Chornobyl."

Stalker 2 holds a deeper meaning than just being a game. It represents the cultural identity of a nation that is threatened to be completely erased. This is something that GSC Game World is no stranger to, as seen in their documentary, War Game, which delves into the making of the game. The original Stalker games played a pivotal role in shaping the modern Ukrainian identity, as the 1986 Chornobyl disaster led to the fall of the Soviet Union and the establishment of Ukraine as an independent nation.

During our visit to the GSC Game World studio in Prague, we had the opportunity to speak with Ievgen Grygorovych, CEO and game director of Stalker 2. He shared how the events in Ukraine have influenced the development of the game: "When we started working on Stalker 2, we didn't give much thought to our identity or culture. We were just living in a normal world. But after the invasion, everything changed. For every Ukrainian, and our team is 99% Ukrainian, our priorities shifted and our identity became more important than ever before."

Grygorovych also touched upon the practicalities of working with a team split between two countries, especially during the pandemic when most of their collaboration took place through virtual communication. However, he emphasized that despite the physical distance, they remain as one team with a common goal.

So what sets Stalker 2 apart from other survival horror games? According to Grygorovych, everything about the game is special. It is a unique and modern take on the first Stalker, with the team's focus solely on creating a sequel that is even better than its predecessor. They were not influenced by other games, but rather stayed true to what made Stalker 1 great. Grygorovych also mentioned that the massive open world map, one of the biggest in any game, is a major standout feature. Unlike other open world games that offer various modes of transportation to shrink the map, Stalker 2 only allows players to travel on foot, making the map feel even larger.

Despite the challenges of filling such a vast world with content, the team has put in countless hours of creative work to make it a truly immersive experience. And even after the game's release, players can expect a thriving modding scene, just like the previous Stalker games. Grygorovych revealed that they have designed the game with a systematic approach that allows for easy modding, and they will continue to support modders post-launch.

During our two-hour gameplay session, we got a taste of what Stalker 2 has to offer. The game begins with a familiar setup, where Stalkers venture into the Zone around Chornobyl in search of valuable artifacts that have appeared after a mysterious disaster. As a rookie Stalker, our mission was to collect data on the anomalies within the Zone, with our handler providing guidance from the outside.

Instantly, we were hit with a wave of nostalgia as we entered the madness of the Zone once again. The harshness of Stalker 2's setting is even more intense than the original game, with various anomalies and high radiation fields posing constant threats. But with the help of artifacts that provide protection, we were able to navigate through and complete our mission.

Overall, Stalker 2 is a game that not only offers a thrilling and unique gameplay experience, but also holds a deeper significance as a symbol of Ukrainian culture and identity. It is a testament to the dedication and perseverance of the team at GSC Game World, who have overcome numerous challenges to bring this game to life.
The highly anticipated game, S.T.A.L.K.E.R. 2: Heart Of Chornobyl, has finally arrived amidst the chaos and destruction caused by Russia's invasion of Ukraine. Against all odds, the game has managed to become one of the most ambitious and terrifying open-world games of the year. Its existence alone is nothing short of a miracle, considering the tumultuous development process it has endured.

As the successor to the beloved first-person shooter survival horror game, Stalker 2 is created by the Ukrainian developer, GSC Game World. However, due to the invasion, the studio was forced to relocate from Kyiv to Prague. Despite this, over 100 staff members chose to stay in Kyiv and continue to receive pay while defending their country. Tragically, some have been lost in the conflict.

Although the original Stalker games had a massive fanbase in Russia, GSC Game World has made the decision to not sell Stalker 2 in the country. And for those who do manage to get their hands on the game, they will find that it only offers English and Ukrainian voiceovers, with the title itself being spelled in Ukrainian as "Chornobyl" instead of the Russian "Chernobyl." This is a poignant statement, highlighting the importance of Ukrainian culture and identity in the face of adversity.

Stalker 2 is not just a game, it is a symbol of a nation's culture that is under threat of being erased. This is not a foreign concept to GSC Game World, as shown in their documentary, War Game, which delves into the making of the game. Being set in the aftermath of the 1986 Chornobyl disaster, the original Stalker game played a role in shaping the modern Ukrainian identity.

During our visit to the GSC Game World studio in Prague, we had the opportunity to speak with Ievgen Grygorovych, the CEO and game director of Stalker 2. He shared how the events in Ukraine have influenced the game's development. "When we started working on Stalker 2, we weren't thinking about our identity or culture much. We were just living in a normal world. But after the invasion, everything changed. For every Ukrainian, and our team is 99% Ukrainian, our priorities shifted and we realized the importance of our identity and culture." This has led to the incorporation of more Ukrainian culture into the game.

Grygorovych also touched on the challenges of developing a game with a team split between two countries, especially during the pandemic. However, despite the distance, the team remains united as one studio, working towards a common goal.

So what sets Stalker 2 apart from other survival horror games? According to Grygorovych, everything about the game is special to him. The team aimed to create a modern and improved sequel to the first Stalker game without being influenced by other games. This has resulted in a unique and unconventional approach to game design.

One of the standout features of Stalker 2 is its massive open-world map, one of the largest in any game. Unlike other open-world games, there are no shortcuts or fast travel options, forcing players to traverse the map on foot. This decision proved to be challenging, as it required a significant amount of time and effort to fill the map with content. However, the team persevered, putting in countless hours of creative work to bring the game to life.

Grygorovych also confirmed that there will be a modding scene for Stalker 2, similar to the one that exists for the previous games. The game's systematic design allows for modders to create new stories and content, and the team is committed to supporting them post-launch.

We had the chance to play Stalker 2 for over two hours, starting with a tutorial chapter and then diving into the free-form gameplay of the second chapter. The game's premise remains similar to its predecessors, with players taking on the role of a Stalker searching for valuable artifacts in the Zone, where a second disaster has occurred, causing mutations and death.

Immediately, a sense of nostalgia washed over us as we were thrown into the madness of the Zone once again. The game's setting is even more harsh and unforgiving than the original, with players having to navigate through various anomalies that can cause harm, while also collecting artifacts that provide some protection.

Stalker 2 truly is a testament to the strength and resilience of the Ukrainian people, and it is more than just a game. It is a representation of their culture, their identity, and their determination to overcome adversity. Despite the challenges faced during its development, Stalker 2 has emerged as a truly unique and ambitious game that is sure to leave a lasting impact.

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