Is it a bad idea to make a portable version of PlayStation 6?

February 27th 2025.

Is it a bad idea to make a portable version of PlayStation 6?
Is Sony making a mistake by following in the footsteps of the Steam Deck? This was a topic of discussion on the letters page on Thursday, as one reader expressed their desire for a new F-Zero game and invited others to join in on the conversation via email. The reader also mentioned the rumored "PlayStation Deck" and questioned why Xbox seemed so fixated on the Steam Deck.

It's interesting to note that the Steam Deck has only sold a few million units, a relatively small number in comparison to other handheld devices. Even the Wii U, which was considered a failure, managed to sell twice as much. While this may not seem significant, it raises questions about why Microsoft and now Sony are investing in similar handheld devices.

It's no secret that Microsoft and Sony have a history of copying each other's ideas, even when one is outperforming the other in sales. With rumors that the PlayStation 6 may also be a handheld device, it seems like both companies are chasing after the success of the Nintendo Switch, even though there's no guarantee that their devices will sell as well.

In my opinion, this is a risky move for Sony, especially considering the success they are currently experiencing with the PlayStation 5. Instead of trying to compete with the Switch, they should focus on creating a top-of-the-line console for home gaming.

Moving on to a different topic, recent data has shown that most gamers tend to stick to the same few games, with live service games like Fortnite dominating the industry. This raises concerns about the future of the video game industry and the viability of single-player games. It's becoming increasingly difficult for developers to justify spending years creating a single-player game when most players are still hooked on live service games like Fortnite.

As someone who enjoys playing a variety of games, I find this trend concerning. Even casual gamers are now playing less unique games than ever before. It's no wonder that Sony's release schedule is filled with sequels and remakes rather than new and original games.

Speaking of sequels, I recently finished playing Mad Max on the Steam Deck, and I couldn't help but feel that it was a missed opportunity. The game, while enjoyable, seemed to borrow elements from other games without adding anything truly unique. It's a shame that the game's potential was hindered by bad management and the closure of the developer.

On a more positive note, I hope the success of handheld PCs like the Steam Deck will lead to more iterations of the format. Even though it may never reach the same level of popularity as handheld consoles, there is a dedicated niche market that will continue to support it.

In other news, I recently watched the Super Mario Bros. movie on Netflix, which got me thinking about a potential sequel. Interestingly, a quick search revealed that a sequel is set to be released in 2026, possibly coinciding with the release of a new Mario game. It's exciting to think about the possibilities, especially with the rumored inclusion of Donkey Kong in the game.

However, it's worth noting that the first movie did not have much of an impact on Nintendo's marketing strategy, with the only tie-in being a sheet of stickers in a Switch bundle. Perhaps this time, they will take advantage of the movie's release to promote their games, but only time will tell.

In conclusion, while Sony's decision to follow in the footsteps of the Steam Deck may seem like a mistake, only time will tell its true impact on the gaming industry. As gamers, all we can do is sit back and watch as the future of gaming unfolds before our eyes.
Should Sony consider creating their own version of the Steam Deck? The recent discussions on the letters page have brought up some interesting points, such as the increasing popularity of live service games and the potential for a handheld PlayStation. It seems that Phil Spencer and Xbox are also interested in this market, but is it a wise move for Sony to follow suit?

The numbers show that handheld devices like the Steam Deck have only sold a few million units, which is a small portion of the overall gaming market. Even the Wii U, which was considered a commercial failure, sold more than double that amount. Despite this, the Steam Deck has received positive reviews and seems to have caught the attention of Xbox, with Phil Spencer mentioning it frequently in comparison to their own handheld projects.

Some rumors suggest that Sony may also be considering a handheld device for the PlayStation 6. This decision seems surprising, considering the success of the PlayStation 5 and the fact that Sony is currently outselling Xbox. However, Sony has a history of copying Microsoft's moves, even when they are ahead in sales. This could mean that all next-generation consoles will be hybrids or portables, even though the Switch is the only successful example so far.

Personally, I think this is a risky move for Sony, especially when they are doing so well with the PlayStation 5. It is unnecessary for them to follow the same path as Xbox and release a handheld device. Instead, they should focus on creating a solid successor to the PlayStation 5 and keep it as a traditional console under the TV.

Moving on to a different topic, the recent data about the gaming industry's focus on live service games is concerning. It seems that most players are content with playing the same game repeatedly, with Fortnite being a prime example. This trend is making it difficult for developers to justify spending years on creating single-player games, as the majority of players are not interested in them.

It's a catch-22 situation for developers. On one hand, they can't afford to spend time and resources on a single-player game that may not attract a large audience. On the other hand, making a live service game is a gamble, as players have no reason to switch to a new game if they are already invested in one. The only recent success in this market has been Marvel Rivals, but even that has just replaced Overwatch rather than increasing the number of games being played.

I believe this is a worrying trend for the industry, especially for those who enjoy a variety of games and not just the same one on repeat. It's understandable that Sony's release schedule reflects this, as they want to ensure their games are successful and profitable. But it's a shame that games like Wonder Woman, which had a lot of potential, were cancelled due to bad management and the closure of the development studio.

The recent release of The Super Mario Bros. Movie on Netflix has also sparked some speculation about a sequel and its potential tie-in with a new Mario game. It's possible that the rumors of Donkey Kong's appearance in the game could be linked to the movie somehow. Only time will tell, but it's worth noting that Nintendo didn't do much to tie in the first movie with their games, apart from a few stickers in a hardware bundle.

In conclusion, it's important for companies to carefully consider their decisions and not simply follow trends or copy their competitors. Sony should focus on their strengths and continue to produce quality games for the PlayStation 5, while also keeping an eye on the ever-evolving gaming market. And as for the increasing popularity of live service games, let's hope that there will always be a place for unique and innovative single-player experiences.

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