March 12th 2024.
Have PlayStation 5 owners been missing out on Sea Of Thieves? This thought has been on my mind lately as I read through the letters section on Tuesday. One reader shared their ideas for the next Super Mario Bros. movie, and another expressed their enjoyment of Dragon's Dogma 2's character creator. If you want to join in on the discussions, send an email to the provided address.
I must admit, I was quite surprised to hear that Sea Of Thieves is already gaining popularity on the PlayStation 5. As someone who has had access to the game through Game Pass for quite some time, I found myself getting bored with it rather quickly. Personally, I feel like there is not much to do in the game and the combat system is lackluster. However, I assume this is intentional in order to maintain a family-friendly atmosphere. If a game like this can be a hit, perhaps it can also turn things around for Starfield if it becomes available on multiple platforms. But then again, the PlayStation audience may be more drawn to casual and friendly games like Sea Of Thieves, as opposed to a game like Starfield. This could also explain the lack of impact from Pentiment. On the other hand, I highly doubt that Hi-Fi Rush will expand beyond being a critical success. Despite its appearance not being typically Japanese, I don't think it's the type of game that people would be willing to spend a lot of money on.
Speaking of games, it's quite amusing to see how a box of Lego now receives more hype and anticipation than most video games. For example, the Mario Kart sets were announced back in March, but won't be released for at least nine months. It would be nice if we had this much advance notice for video games, especially for something like Mario Kart 9. I agree that it will most likely be one of the first games released for the Switch 2, and the recent Lego announcement only adds to my suspicions that a game announcement was planned much earlier. I believe that having Mario Kart 9 as a launch game for the Switch 2 will guarantee its success, regardless of its power. Other publishers may not realize it, but Nintendo knows that having a well-known game is all that matters.
Moving on to a different topic, I never paid much attention to Shawn Layden when he was in charge of PlayStation America. However, I can't argue with his latest comments. One part that stood out to me was his statement about more GTA and Call of Duty games being pointless because they won't expand anyone's business. It's an interesting perspective, considering that these types of games have been the backbone of console sales for many years. So logically, one could conclude that these games have reached their limit and won't attract any more people to the gaming world. I wonder what types of games will be the next big thing. Unfortunately, I have a feeling that it will be minimal effort free-to-play games. Maybe that's why Microsoft was interested in buying King. If they truly want to reach their goal of 3 billion players, they will need to offer something different from their current lineup.
On a personal note, I have been having a blast playing around with the character creator in Dragon's Dogma 2. It's quite enjoyable to create your own character, especially knowing that they will be an AI ally and not the main character. This experience has piqued my interest in the game, assuming it receives positive reviews. In my opinion, every game that offers a character creator should release it ahead of time. Not only does it generate excitement, but it also saves players from spending the first hour of the game just creating their character before they can actually start playing.
I'm not sure what "going back to basics" means for Ghost Recon at this point. I'm pretty sure I've played all the games in the series, but I can't remember what the first one was like. After a quick trip to YouTube, I was reminded that it was a squad-based first-person shooter, similar to the earlier Rainbow Six games where you had to plan out your attack before executing it. I doubt Ubisoft will go that hardcore with their upcoming game, and I can't imagine that there is much interest in that type of game anymore. It's quite surprising how little interest there is in serious military simulations nowadays. Maybe this means that it will soon become popular again?
Lastly, I would like to mention the possibility of Helldivers 2 starting a new trend. In my opinion, co-op games are more enjoyable than competitive ones. I do wish that the game had split-screen capabilities like Halo used to, so you could play with a teammate on the same screen while competing online at the same time. Additionally, I would love to see more variety in character classes. Most of them are just variations of fast and lightly armed or slow but powerful. I think it would be interesting to have classes with completely different abilities, such as flying or underwater skills. Or perhaps, some classes could have the ability to drill through rocks or build forts. I may not be a game designer, but it seems like there should be more diversity than just different weapons or stats. I understand that it may be challenging to balance, but I would love to see someone attempt it one day.
Send your comments to the provided email address and join in on the discussions. Who knows, maybe your thoughts will be featured in the next letters section.
Have PlayStation 5 owners been missing out on Sea Of Thieves? That's the question that has been circulating among gamers lately. In a recent Tuesday letters page, readers shared their ideas for the next Super Mario Bros. movie, while one reader couldn't stop raving about the character creator in Dragon's Dogma 2.
If you want to join in on the discussions, you can email us at the provided email address. But let's get back to the topic at hand - pirate software.
I must admit, I was quite taken aback by the success of Sea Of Thieves on PlayStation 5. As someone who has had access to the game through Game Pass for quite some time, I found myself getting bored with it rather quickly. To me, there just doesn't seem to be much to do and the combat mechanics are lackluster. Although I understand that it may be intentional to keep the game family-friendly, it still leaves me wondering why it has become such a hit.
Could this be the turnaround that Starfield desperately needs if it were to go multi-platform? Perhaps the more mainstream audience on PlayStation is drawn to the casual and friendly nature of Sea Of Thieves, compared to a game like Starfield. This could also explain the lack of impact seen from the release of Pentiment.
On the other hand, I have a feeling that Hi-Fi Rush will remain a beloved game among critics, as it doesn't quite fit the mold of what most gamers would pay top dollar for.
Now, let's talk about the long build-up for games. It's quite astonishing that a box of Lego now gets more of a preview period than most games do. I mean, the Mario Kart sets were announced in March and won't be released for another nine months! Oh, how I wish we had that much advance notice for game releases. And let's not forget about Mario Kart 9 - when will that be announced?
I agree with the prediction that it will likely be one of the first games released for the Switch 2, and the recent Lego announcement only adds to my suspicions. It seems like it was meant to lead up to a game announcement that has now been delayed.
If Mario Kart 9 does end up being a launch game for the Switch 2, I have no doubt that it will be a huge success. Nintendo knows that the key to success lies in having a few well-known titles in their launch window, regardless of the console's power. Other publishers may not realize it, but Nintendo certainly does.
Moving on to a more mainstream topic, I'd like to touch on Shawn Layden's recent comments. As someone who didn't pay much attention to him during his time at PlayStation America, I can't help but agree with what he's saying now. His statement about GTA and Call of Duty being pointless in terms of expanding a business really struck a chord with me.
For decades, console sales have remained stagnant despite the release of these popular games. So logically, one could argue that these games have reached their peak and won't be attracting any new players to the gaming world. What will be the next big thing? I'm not sure, but I have a feeling it may involve minimum effort and free-to-play games. This could also explain Microsoft's interest in acquiring King. But if they truly want to reach their goal of 3 billion players, they'll need to offer something vastly different from their current lineup.
Now, onto something a bit more light-hearted - the character creator in Dragon's Dogma 2. I have to admit, I've been having a blast playing around with it. There's something oddly satisfying about creating your own character, especially when you know they'll be fighting alongside you as an AI ally.
Playing with the character creator has only increased my interest in the game, assuming it receives good reviews. And I have a suggestion for game developers - release character creators ahead of time. Not only does it generate buzz and interest in the game, but it also saves players from spending the first hour of the game customizing their character instead of actually playing.
Next up, let's talk about Ghost Recon and their plans to "go back to basics." Honestly, I'm not even sure what that means for the franchise at this point. As someone who has played all the games, I can't even remember what the first one was like. After a quick trip to YouTube to refresh my memory, I see that it was a squad-based first-person shooter, similar to the early Rainbow Six games where you had to plan out your attack before executing it.
But can we really expect Ubisoft to go that hardcore nowadays? And would anyone even be interested in that type of game anymore? It's amazing how little interest there seems to be in serious military sim games these days. But who knows, maybe it's about to make a comeback?
Lastly, I'd like to address the issue of character classes in games. Personally, I've always found co-op games to be more enjoyable than competitive ones. And I wish more games would offer split-screen options, like the good old days of Halo.
But what I would really love to see is more diversity in character classes. Most games offer the same basic options - a fast and lightly armed character or a slow but powerful one. But what about classes that can fly or go underwater? Or ones that can drill through rocks or build forts? I'm not a game designer, but it seems like there could be so much more variety in character classes. It may be difficult to balance, but I'd love to see someone try it one day.
Well, that's all for now. As always, feel free to email your comments to the provided email address. And don't forget to prepare yourself for the next wave of upcoming games with exciting features and possibilities.
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