August 31st 2025.
Is Fallout 4 too long for its own good? This is a question that has been on the minds of many gamers lately. As research shows, people are playing less new video games than ever before. And one reader has a theory as to why this is happening - because games these days are just too darn long!
As an ordinary gamer, it can feel like we have no influence over the industry. But instead of pointing fingers at evil corporations, let's take a look at the real issues at hand. It seems to me that there are two major problems plaguing the gaming world right now, and they're flying under the radar. The first is that nobody is playing new games. Whether it's because they're not buying them or they're too busy playing other games, the fact remains that the majority of gamers are still playing titles from five or more years ago. Games like Fortnite and FIFA/EA Sports FC continue to dominate the market.
But the other problem is that even if people wanted to play new games, they simply don't have the time. One of the reasons why multiplayer games like Fortnite are still popular is because you can jump in for a quick 20-minute session and feel like you've accomplished something. In today's fast-paced world, that's all most people have time for. Yet, I don't see any publishers addressing either of these issues.
When I was younger, I used to love a good role-playing game, such as Fallout 4 or The Witcher 3. These games were amazing, with great stories and endless possibilities. But let's face it, they are not games you can play for just 20 minutes at a time. If I take a break from playing for a week, I need at least 20 minutes just to remember what I was doing. And I'm sure I'm not the only one. It's great that games are bigger and more expansive than ever before, but at the same time, they may actually be hurting the industry.
And let's not forget that these games come with a hefty price tag. They're much more expensive now than they were five years ago. So, people are faced with a tough decision - do I spend a ton of money on a game that I may not even have time to play, or do I just stick with something like Call of Duty: Warzone for a quick 30-minute session and call it a night?
The sad truth is that these are not new problems, but nobody seems to be doing anything about it. Publishers are just trying to compete by creating their own live service games, which often fall flat. We need to find a way to get people interested in buying new games again. Otherwise, the gaming industry is in danger of dying out. One potential solution is to make games cheaper, but let's face it, publishers are not likely to do that.
So, what's the alternative? Well, maybe it's time to make games shorter. This would not only make them more affordable but also make it easier for publishers to charge less. But, as much as I would love to see this happen, I doubt it will. Anything over eight hours of gameplay becomes a problem, but back in the Xbox 360 era, eight to 12 hours was the norm. Games were cheaper back then, but they were also more imaginative and diverse. There are certainly benefits to purposefully scaling back the length of games.
But how do we get out of this hole we've dug ourselves into? What are publishers doing to address these issues? The answer is simple - absolutely nothing. And that's what worries me. A whole generation of kids is growing up without the concept of paying for games or playing a variety of titles. Soon, the majority of gamers won't even realize that there was a problem to begin with.
In conclusion, while we may not have all the answers, it's clear that something needs to change in the gaming industry. Games can't continue to get longer and more expensive without consequences. It's time for publishers to not only think about their bottom line but also the future of gaming. And as gamers, we can also do our part by supporting new games and not just sticking with the same old titles. Only then can we hope to see a shift in the industry and the continuation of great gaming experiences.
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