Echoes Of Wisdom marks the first female-directed Zelda game.

In the first Zelda game with Princess Zelda as the main character, the female developer is also unveiled.

September 23rd 2024.

Echoes Of Wisdom marks the first female-directed Zelda game.
Zelda: Echoes Of Wisdom is a groundbreaking game for Nintendo, as it marks the first time Princess Zelda has taken on the role of the lead character. What's even more exciting is that there is a woman leading the development team behind the scenes. After months of anticipation, the game's development team has finally been revealed.

Despite being announced in June, Nintendo has been keeping the identity of the developer behind The Legend Of Zelda: Echoes Of Wisdom under wraps, as they have done with many of their recent releases. It has now been confirmed that Grezzo, the team responsible for the 2019 remake of The Legend Of Zelda: Link's Awakening, has co-developed the game with Nintendo Entertainment Planning & Development. This is a huge milestone for the franchise, as it is the first mainline entry to feature Princess Zelda as a playable character.

In a recent Q&A posted on Nintendo's website, the game's developer Tomomi Sano was described as "the first female director of The Legend Of Zelda series." Sano is a part of Nintendo EPD and has also worked on previous Zelda titles developed by Grezzo, including the 3DS remakes of Zelda: Ocarina Of Time and Zelda: Majora's Mask, as well as the remake of Link's Awakening. She also had a hand in developing the Mario & Luigi series.

When asked about her role in Echoes Of Wisdom, Sano explained that she was the director for the game from Nintendo's side. Her responsibilities included managing and coordinating the production, suggesting adjustments, and ensuring that Grezzo's gameplay aligned with the style of The Legend Of Zelda series.

The game was also co-directed by Grezzo's Satoshi Terada, while series producer Eiji Aonuma oversaw the project. It's unclear if Sano was the one who pitched the idea of putting Princess Zelda in the lead role, but it is known that the game's core mechanic was a result of various pitches from the Grezzo team. According to Terada, everyone at Grezzo was excited to work on a new game project for the first time, and they spent three days discussing and reviewing ideas before presenting them to Aonuma.

On a side note, many people assume that the series is named after the playable character, but this is not the case. The protagonist's name has always been Link, and the name Zelda actually belongs to the princess you are usually trying to rescue. She was named after American novelist and painter Zelda Fitzgerald, as series creator Shigeru Miyamoto liked the sound of the name.

The concept of Echoes Of Wisdom, where players can copy and paste objects into the world, was originally inspired by the expanded "edit dungeon" idea. However, it was later refined to focus specifically on the "echoes" mechanic. Aonuma explained that the gameplay shifted from creating dungeons to using copied and pasted items as tools to enhance the player's adventure.

There are many more interesting details revealed in this deep dive, including the game's inspiration from Zelda: Tears Of The Kingdom's flexible puzzle design. Fans are eagerly anticipating the release of Echoes Of Wisdom on September 26 for Nintendo Switch. And if you want to stay up to date with all the latest gaming news and releases, be sure to sign up for our newsletter and follow us on social media.

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